Published On: Fri, Sep 15th, 2017

Xbox One Path of Exile Update 3.0.1b Patch Released; New Features, Improvements and Bug Fixes

Developer Grinding Gear Games has expelled Xbox One Path of Exile patch 3.0.1b, that offers several new features, improvements, and bug fixes aplenty.

Among other changes, a refurbish offers improvements to a Harbinger joining and The Beachhead map. Additionally, several change changes have been enclosed as well. You can examination a full recover of changes enclosed in a Xbox One Path of Exile refurbish 3.0.1b below.

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Xbox One 3.0.1b Patch Notes

New Features:

  • Updated a Currency Stash Tab to embody new slots for new currencies. Slots have been combined for Orbs of Annulment, Annulment Shards, Chaos Shards, Regal Shards, Exalted Shards and Mirror Shards.
  • Added a incomparable grade of control to movement. You will now pierce shorter distances if we usually partially pierce a control hang in a direction.
  • Updated a demeanour of a Passive Skill Tree cursor.
  • Added a Portent and Harbinger believer packs.
  • Various improvements have been done to universe areas, including a Ossuary and Highgate. A incomparable set of improvements will be entrance in a after patch.
  • ‘Abandon Mission’ will no longer be highlighted by default when usurpation a Masters mission.
  • Added controls information to a Trade Market screen.
  • Added a ability to file your accumulate tabs. Press LB or RB to pierce your stream add-on left or right respectively.
  • Added a operation of new object filters as designed by village member Neversink.
  • Added a ability to arrangement server messages such as countdowns to server restarts.
  • Added a summary that informs a actor of detriment of payoff when they are forced to leave a group
  • You can no longer rebind skills while observation a Help Panel.
  • Hideout decorations are now placed in front of a actor when used.
  • Added blunder messages to a map device.
  • The Challenge Panel now displays a series of hurdles we have completed.
  • Seeking a new anticipation now rightly highlights a new one.
  • Other inputs will now be abandoned while resizing a user interface.
  • Updated a controls that are displayed while in a Options menu.
  • Updated a controls that are displayed while observation a Premium accumulate tab.
  • Updated a controls that are displayed while observation an Essence accumulate tab.
  • Updated a controls that are displayed while regulating a Map Device.
  • Updated a controls that are displayed while regulating a Trade Market.
  • Added a arrangement for a controls accessible while navigating a Cosmetics panel.
  • Added controls information to a Help Panel screen.
  • You contingency now activate a Labyrinth device with A (rather than with X).
  • Players will no longer see other users in city areas if their Xbox privileges shorten them
  • Updated Tasuni’s Divination Card user interface.
  • You can no longer change between panels while in Socketing Mode on an item.
  • Lore content no longer overlaps with a control arrangement during a bottom of a screen.
  • Added filter options for a Divination Card accumulate tab.
  • Added a choice to pierce directly to a Cosmetics row from a Shop screen.
  • Added a ability to navigate a Cosmetics and Inventory panels regulating a D-Pad.
  • Currency equipment are now prioritised while looting.
  • Updated a Russian and Brazillian Portuguese localisations.
  • Unique Fragments now follow a “Map to Maker” order for allocation.
  • Updated difficulty portraits for a Scion and a Ascendant classes.

Harbinger Improvements:

  • Harbingers now dump fewer stacks of banking shards, though these shards have reliably aloft smoke-stack counts. This formula in a aloft sum series of banking shards than before.
  • Harbingers now seem some-more frequently in Map areas.
  • More absolute Harbingers now seem some-more frequently. The volume of shards they dump has been increased, and they are also improved dressed.
  • You now need to finish 50 Harbinger End-game maps to finish a “End Game Grind” plea (down from 100).
  • Minions spawned by Harbingers were postulated a insurgency to all repairs forms that unkempt over time. This is now multiplicative with other forms of repairs taken. This change means that they can’t be trivialised by Wither, Shock and other modifiers to repairs taken.
  • Harbingers are now reduction expected to enter a state where they don’t serve new monsters.
  • The Harbinger Flame Dash ability now Flame Dashes a minions to your location.
  • The Harbinger Storm Call-like ability now attaches to a minions, relocating with them.
  • The Harbinger Flameblast ability is now stronger though used reduction often.
  • The Harbinger Storm Cascade ability no longer stops during a Harbinger’s minion’s location. Instead, it will pass through, creation it many some-more lethal for characters during a distance.
  • Added several new abilities for a Harbingers to use. Be careful!
  • The Harbingers from Act 6 onwards now have a possibility to parent an Obelisk when they serve monsters. These obelisks have a accumulation of skills.
  • Increased a speed of many Harbinger encounters.
  • Increased a speed that Harbingers can muster minions.
  • We’re also somewhat augmenting a series of shards forsaken by Harbingers.
  • Reduced a possibility of removing lower-value shards from Harbinger drops in yellow- and red-tier maps.

The Beachhead Improvements:

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  • The possibility of The Beachhead map being combined by a Harbinger’s Orb has been increased.
  • The Beachhead map now has a wider accumulation of monsters.
  • Monsters slain as partial of a Beachhead portal confront now don’t dump items, though still endowment experience.
  • Upon completing The Beachhead portal encounter, a Obelisks now will break and dump shards.
  • Completing a confront awards significantly some-more items.
  • The confront itself has been rebalanced, and players now have to better an generally absolute Harbinger as partial of it.
  • Monsters in The Beachhead now will dump items, so that players regulating Animate Weapon can reinstate their minions.
  • Currency Shards from The Beachhead final confront now have some-more strong stacks.
  • Harbingers in The Beachhead now dump some-more white items.

Balance Changes:

  • Reduced a stretch during that enemies are targeted. This will forestall targeting enemies that are not on a screen, though will not impact many skills.
  • The repairs levels of Righteous Fire when used by monsters and brute exiles have been reduced.
  • The repairs of Spectral Throw as used by Templars in The Ravaged Square has been reduced.
  • Charged Dash has been corrected to have a dictated scaling. It now beam adult by +1% bottom repairs any level, starting during 90% of bottom damage.
  • The Ravaged Square now has fewer Heretical Wards.
  • Reduced a repairs of a trainer of a Death and Taxes singular map.
  • Predatory Scorpions now use their den conflict reduction frequently.
  • Updated a Labyrinth to not be means to parent Darkshrine effects that could overwrite a Darkshrine outcome already in a Labyrinth.
  • Lunar Devotees now usually serve one Ice Elemental during a time, though these are now worse and do a some-more absolute blast on death.

Bug Fixes:

  • Fixed a bug where equipment were highlighting wrongly in a Quad accumulate tab.
  • Fixed a bug that could means we to undo when perplexing to entice users who had a diversion suspended.
  • Fixed several issues with a hurdles shade and controls within that screen.
  • Fixed a bug that prevented changing Ascendancies, even when we had no Ascendancy points allocated.
  • Fixed several issues with a Pantheon screen.
  • Fixed a bug where a Trade Market was wrongly named.
  • Fixed a bug where we would automatically aim pets while in revise mode in your hideout.
  • Fixed a bug that prevented Shockwave Totem from being placed on your target’s location.
  • Fixed a bug that prevented we from shutting a blunder summary while regulating a Labyrinth activation device.
  • Fixed a bug that prevented Diamond Flasks being searchable on a Trade Market.
  • Fixed a bug where displayed controls would overlie a accumulate add-on numbers when we had a lot of tabs.
  • Fixed a pile-up that would start while entering a certain Vaal side area.
  • Fixed countless issues with a Divination Card add-on user interface.
  • Fixed a bug that could forestall we from selecting certain points in a Ascendant’s Ascendancy tree.
  • Fixed a bug that prevented rob allocation options from working.
  • Fixed a bug that could means players to get stranded in Socketing Mode while observation their items.
  • Fixed a bug where a improper controls could be displayed while in Socketing Mode on an item.
  • Removed an nonessential idol from a World Panel.
  • Fixed a bug where a hideout pin wouldn’t take we to your hideout
  • Fixed a bug where a slider would start nearby a bottom when observation a Microtransaction Shop.
  • Fixed a improper controls being displayed on a Prophecy screen.
  • Fixed several issues with a Cosmetics panel.
  • Fixed a bug that prevented a corkscrew bar from operative when pricing an object in a reward tab.
  • Fixed a bug where a Prophecy row and sell row could wrongly be displayed during a same time.
  • Fixed a bug that caused register navigation to aim a improper object slot.
  • Fixed a bug where holding banking off a Trade Market could outcome in larger-than-allowed smoke-stack sizes.
  • Fixed a pile-up that could start from regulating Blade Vortex.
  • Fixed a pile-up that could start from guileful a singular belt Auxium.
  • Fixed a pile-up that would start if a ‘Purchase Decorations’ choice on a Master was empty.
  • Fixed a bug where we could wrongly skip rows while navigating a Cosmetics tab.
  • Fixed a bug where purchased cosmetics weren’t being redeemed.
  • Fixed a bug that prevented Premium accumulate tabs from rightly saving their settings.
  • Fixed a bug that prevented user options from rightly saving.
  • Fixed a bug that could forestall we from shutting a Terms of Use.
  • Fixed a bug that would means a object prominence from appearing off-centre while highlighting some versed weapons.
  • Fixed a pile-up that could start while resizing a user interface.
  • Fixed a bug where Scorching Ray could act wrongly while rotating.
  • Fixed a bug where a player’s cursor would reset during a trade with another actor if that other actor altered their state of trade acceptance.
  • Fixed a bug that hid equipment on your cursor when relocating between menu panels.
  • Fixed a bug that prevented abilities on ‘Y’ from being used nearby Essence monoliths.
  • Fixed a bug where a ‘Upgrade’ choice was accessible in a Essence add-on for Essences that could not be upgraded.
  • Fixed a bug that done navigating to a Quad accumulate add-on difficult.
  • Fixed a bug that wrongly listed Leaguestone as a difficulty on a Trade Market.
  • Fixed a bug that caused equipment on your cursor to be displayed while navigating a Passive Skill Tree.
  • Fixed a pile-up that could start while requesting equipment (such as currency) mixed times.
  • Fixed a bug with that would means a corkscrew bar to be cut off while observation a Microtransactions Shop.
  • Fixed a pile-up caused by picking adult an object from a Currency accumulate tab.
  • Fixed a bug that would means equipment to wrongly arrangement off-centre from a cursor.
  • Fixed a bug where a singular valuables Corrupted Energy would means we to take significantly some-more repairs over time than we should have been.
  • Fixed a bug that would uncover tutorials even after a actor had comparison ‘skip all tutorials’.
  • Fixed a pile-up that could start during a educational if a actor reached a low life threshold.
  • Fixed a bug that would means gems to be in a wrong place when changed into an register with a smaller grid size.
  • Fixed a bug that prevented equipment from being changed to a map device.
  • Fixed a bug that could forestall a Sekhema Feather from dropping.
  • Fixed a bug where a Kill Harbinger Map Boss plea could not be completed.
  • Fixed a bug where a Harbinger Flameblast ability was not personification audio.
  • Fixed a bug where Nature’s Boon private a Arcane Surge postulated by The Rippling Thoughts.
  • Fixed several bugs with Act 9 trainer not display ability effects after exiting and reentering their arena.
  • Fixed a pile-up with a “Lost Maps” Prophecy.
  • Fixed a bug where Harbinger monsters with a Inner Treasure mod would not dump a singular item.
  • Fixed a bug with a Pantheon powers for Soul of Solaris and Lunaris where bonuses to Physical Damage Reduction instead practical to Armour.
  • Fixed several bugs with several skills that were preventing them from targeting Kitava.
  • Fixed a bug where socketing Cast While Channelling Support in The Rippling Thoughts would forestall Storm Cascade from being cast.
  • Fixed a bug where a Beachhead map could turn unfit to complete. This would start when a Harbinger portal would turn hexed by a Tormented Spirit from a Possessed Foe Prophecy. This can no longer occur.
  • Corrected a tile from a Mesa map that was too slight for characters to pass through.
  • Fixed a bug where The Beachhead map would not parent Harbingers on non-Harbinger leagues.
  • Fixed a bug that could means disconnects when changing areas.
  • Fixed some opening issues with Storm Call.
  • Fixed a bug where a “A Whispered Prayer” Prophecy could not be completed.
  • Fixed a bug where modifiers to Damage with Ailments on a tree that were redeeming on wielding a one-handed or ambidextrous arms were reversed, such that a ambidextrous ones were active when we had a one-handed weapon, and clamp versa.
  • Fixed a bug where monsters going subterraneous could turn invincible.
  • Fixed a bug where Ethereal Knives with a Ethereal Stars Effect microtransaction had a opposite poise than a ability but this effect.
  • Fixed a bug where Elreon and Vagan would not extend a daily goal knowledge bonus.
  • Fixed an emanate with ability formed challenges, where hits opposite totems and minions prevented removing a challenge.
  • Fixed an emanate where highlighting of map locations on a Atlas was incorrect.
  • Fixed an emanate with customer freezes on a Colonnade and Vault maps.
  • Fixed an emanate where players could not finish a plea for upgrading Aberrath’s Pantheon Power.
  • Fixed several of a many common instance and customer crashes.
  • Fixed a bug with Izaro mechanics that could lead to an incompletable Labyrinth.
  • Fixed a bug where a Plaguemaw IV Prophecy could trigger anywhere.
  • Fixed a bug where a Harbinger Obelisks’ Hinder is not stopped by Allelopathy gloves.
  • Removed nonessential contextually displayed controls for several items, including maps, banking shards, fragments, and prediction cards.

Path of Exile is accessible now for both PC and Xbox One. Read the examination here.

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