Published On: Thu, Jun 22nd, 2017

Uncharted The Lost Legacy Won’t Feature Reused Assets From U4; Combat Received Minor Tweaks

Following a recover of Uncharted 4, Naughty Dogs has been operative on Uncharted The Lost Legacy, a new standalone bequest that brings behind Uncharted 2’s Chloe Frazer as good as Nadine from Uncharted 4. Having been creatively designed as DLC for Uncharted 4, it wouldn’t have been startling to see some reused calm from a game, though it seems like this will not be a case.

Speaking with Metro, Uncharted The Lost Legacy co-writer Josh Scherr suggested that a diversion will not underline any reused item from Uncharted 4, as all has been done from scratch.

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GC: There was one partial in a new trailer that looked really identical to a open universe Madagascar level. Are there any reused resources in this game?
JS: No, everything’s code new… from scratch.

Scherr has also been asked about fight and new mechanics. In both cases, The Lost Legacy won’t feel too opposite from Uncharted 4, as no new mechanics will be introduced and fight usually perceived some tiny tweaks.

But we revamped all from blemish for Uncharted 4, so distant as a fight and a feel of a aiming and a looking and all else like that. And for this we looked during it again and done small teenager adjustments, though it’s not a priority for this.

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We didn’t wish to reinvent a circle in terms of a gameplay mechanics, so what we have is identical mechanics though we’ve totally redone a animation movesets to… Nate is really loosey-goosey, and extravagantly flailing arms, and not quite precise. Chloe and Nadine are a small bit some-more capable, a small bit some-more jaunty than he is.
But during a same time, obviously, we didn’t indispensably wish to chuck in any new mechanics. We don’t wish to have it where, ‘Chloe is faster though doesn’t aim as well’. It’s not like a multiplayer shooter.

Uncharted The Lost Legacy launches on Aug 22nd on PlayStation 4. You can check out a uninformed gameplay video by going here.

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