Published On: Wed, Jul 5th, 2017

The Division Update 1.7 Allows Players To Re-Customize Their Characters

The Division refurbish 1.7 will allows players to re-customize their characters in a new room in The Base of Operations.

Currently, players are stranded with a impression facilities they once chose when formulating their trouper. As of refurbish 1.7, this will be a thing of a past. Being one of a many requested facilities to be added, a impression customization room will concede players to change their character’s appearance. The new ‘room’ will be combined to a Terminal, and by selecting a counterpart in a lavatory and locker room, players will benefit entrance to all impression origination options solely for gender.

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New feature: Face customization

  • The Base of Operations now embody a room with an interactive counterpart that we can use to change your agent’s appearance. You can find a room by branch right true after we have entered a Terminal from a Base of Operation stairs.

Update 1.7 is now live on a game’s open exam server, and we can find a full central patch records on a PTR right here. Update 1.7 will be expelled to a open in a nearby future.

The Division was expelled for PC, Xbox One and PS4 behind in 2016. Ubisoft has expelled several expansions for a title, a latest one being a Last Stand expansion, that was expelled alongside refurbish 1.6 progressing this year.

When a conditions in a Dark Zone spiraled out of control and all emergence of civilization collapsed, a Joint Task Force had no choice though to repel from a area. In a disharmony of their departure, they left behind critical tactical terminals – SHD tech information relays installed with operational information – and now brute agents are shutting in to constraint them. In Last Stand, players will join a group with 7 other Division agents on a goal to forestall that from function and safeguard a Division agents recover control of a situation.

Last Stand introduces players to a new approach of experiencing a Dark Zone by a session-based adversarial diversion mode featuring transparent objectives and win conditions while incorporating pivotal elements of a Dark Zone such as PvE enemies and landmarks. Players will be on a group of 8 Division agents fighting opposite a group of Rogue agents as they try to constraint a tactical terminals. Last Stand will also embody a new incursion, Stolen Signal.

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