Talking Point: What’s Next For Nintendo After Switch?

The games attention is all about cycles – maybe some-more so than any other zone of a tech business. The unchanging expansion of gaming hardware means that gamers have spin accustomed to upgrading their consoles any five-or-so years, putting aside a stately memories of one epoch in sell for a guarantee of softened visuals and innumerable enhancements that come hand-in-hand with a relentless impetus of technology.
As one of a longest-serving companies in a universe of video games, Nintendo has danced this happy hop on mixed occasions; a fans have therefore witnessed many hardware epochs, with wanton 2D visuals giving proceed to sharp 3D graphics and earthy cartridges being transposed by visual storage media – before Nintendo’s new systems saw them lapse to favour. As is to be expected, Nintendo hasn’t negotiated any of these generational leaps with a same grade of assurance; while it transitioned between a 8 and 16-bit eras with relations ease, it struggled to overpass a opening between a SNES and a N64 – in quite blurb terms, if not vicious – and a reduction pronounced about a catastrophic Wii U, a better.
We now find a association during another of a ‘high points’, interjection to a implausible success of a Switch. Given how good a complement is selling, it competence seem beforehand to even cruise what lies over a (hopefully elongated) lifespan, yet it’s also value gripping in mind that we’re roughly dual years into that lifespan and that Nintendo will roughly positively be meditative about how best to navigate a subsequent hardware transition – generally as a Switch will shortly be a company’s solitary square of gaming hardware, given that a 3DS is on a final legs. There’s a lot resting on a shoulders of this one console.
The association has a few options on a table, and sitting here during a emergence of 2019, it’s partially easy to advise that it sticks with a winning regulation of a Switch and float a judgment over at least a subsequent decade. The Switch has found a honeyed mark in a marketplace that no other association appears meddlesome in exploring; by charity both home and unstable play – and appealing multiplayer capabilities, interjection to those Joy-Con – Nintendo has finished what it does best. It has fashioned a zone of a marketplace all a own, and one that didn’t unequivocally exist before to a launch of a console.
Fast brazen a few years, however, and could Nintendo potentially find itself during a crossroads – a crossroads it formerly reached towards a finish of a Wii era? That complement would eventually find itself in over 100 million households all over a world, yet towards a finish of a life a Wii’s singular charity indicate – a permitted motion-based gameplay – became something of a novelty, a fact that Nintendo seemed to expect when it began expansion on a successor, a Wii U. While it defended a Wii’s primary controller – a Wii Remote – a charity indicate was a GamePad, that charity potentially groundbreaking ‘asynchronous’ gameplay.
It was a confidant pierce and one that on paper finished some grade of sense. The Wii had extensive code approval yet it was transparent that suit control was quick losing a appeal; therefore, a console that charity HD visuals and new gameplay possibilities while progressing ties with a strange Wii was, it could be argued, a best proceed to overpass that sold generational gap. With a advantage of hindsight, we can contend it was anything yet that; a Wii U is maybe Nintendo’s many dear hardware failure, notwithstanding personification horde to some overwhelming program (the best of that is thankfully enjoying a new franchise of life on Switch). It unsuccessful to constraint a imagination of a public, was feeble marketed and lacked third-party support.
Could we therefore see a some-more discreet Nintendo this time around – a same Nintendo that iterated a creaking Game Boy hardware conflicting a best partial of a decade? It’s positively possible; Switch itself feels like a perfection of all a association has schooled over a past few years. It has a touchscreen of a DS, a suit controls of a Wii and a (largely unfilled) portability of a Wii U GamePad. The Joy-Con also offer as a critical tie to a days of a NES and SNES, interjection to their ‘pass-around’ inlet and informed symbol and pad layout. It’s like all of a best pieces of Nintendo’s past hardware have been thrown into a melting pot to furnish a company’s many versatile complement yet.
Having pronounced that, there’s apparently a extent to how distant a Switch can be pushed, both in technical terms and as a concept. Given that a Nvidia hardware inside a appurtenance had already been accessible on a marketplace for some time before Switch even launched, it’s apparent that some kind of ascent is compulsory to safeguard that a console can say gait with a rivals. While developers like Panic Button have finished an extraordinary pursuit of porting AAA titles like DOOM and Warframe to Switch, once a PS5 and a subsequent Xbox arrive on a scene, that becomes an wholly conflicting challenge. A some-more absolute Switch will apparently be compulsory to offer some kind of relation with next-gen consoles, yet how does Nintendo go about formulating and releasing such a platform?
Both Sony and Microsoft constructed enhanced, mid-cycle systems this hardware generation, with a PS4 Pro and Xbox One X progressing full harmony with a comparison hardware while adding in bells and whistles, a many critical being 4K support. It’s an proceed that even Nintendo itself has embraced in a past, with a New Nintendo 3DS charity a medium spec strike over comparison 3DS models. Could it take a same proceed again, as has been rumoured? Perhaps we will see a ‘Switch Pro’ in 2019, a hardware iteration that comes with medium improvements that concede a console to keep adult with a competition. One easy win would be a 1080p shade on a console itself, and a opening boost that allows games to run in ‘docked’ opening mode even when played in unstable form.

However, as we found with a New 3DS, such an proceed doesn’t always produce acceptable results. A little preference of games finished use of a increasing energy charity by that console, presumably in fear of fracturing a marketplace and alienating those millions who owned a comparison 3DS and 2DS systems. Were Nintendo to recover a some-more absolute Switch – one that packs a newer Tegra X2 chipset, maybe – how would it, and third-party developers, make a many of that increasing energy yet slicing off those who already possess a existent unit?
One choice is to follow a lead of Apple, that releases some-more absolute phones and tablets any year yet maintains an considerable grade of harmony between them; an iPhone from 4 or 5 years ago is still able of using flattering most any app or diversion that 2019’s iPhone XS can, nonetheless it apparently won’t run them as quick or smoothly. Games could be optimised to take advantage of a new Switch model’s increasing power, yet they’d still work on a strange machine, despite with a reduce resolution, support rate and other graphical cutbacks. Adopting this plan would concede Nintendo to spin a Switch into a product like a iPhone or iPad; it could be updated roughly indefinitely, with new models introducing uninformed facilities as a years hurl by, and thereby progressing a unchanging tide of income as people ascent any few years. However, this does meant committing to a Switch judgment in a prolonged run, and as we know, Nintendo isn’t a association that likes to be in a same place for too long; it loves to innovate when it comes to hardware. It also loves to obscure expectancy and do a accurate conflicting of what is anticipated.
With that in mind, if Nintendo were to take a conflicting track and embankment Switch after 5 or so years, what would potentially come next? Could we see a organisation pierce into a area of VR, a zone that has enjoyed medium expansion yet is arguably watchful for a organisation like Nintendo to take it – as it did with hold and suit control – and sell it to a masses? Nintendo has consistently settled that it is looking into VR yet will usually enter that area of a marketplace when it is assured it can make it ‘fun’, yet with PSVR display a proceed with titles like Beat Saber and Astro Bot Rescue Mission – a latter of that looks, feels and plays like it came right out of Nintendo’s Kyoto expansion labs – certainly that time is approaching?
If VR isn’t in Nintendo’s destiny – as it insists is a box during a time of writing – afterwards maybe we could see a association change divided from dedicated games hardware altogether? It competence sound like a kind of thing that will usually occur when ruin freezes over, yet there are some within a games attention that feel a essay is on a wall for a ‘traditional’ games console. Ubisoft CEO Yves Guillemot thinks a subsequent console epoch will be a last, after that we’ll see games machines transposed by multi-device streaming services that pierce interactive party to a most wider operation of people, yet a need for costly dedicated hardware. It sounds insubordinate (and, lest we forget, would advantage publishers like Ubisoft some-more than it would hardware makers like Nintendo, Sony and Microsoft), yet it has already happened elsewhere in a area of party – a song and film industries have transitioned to streaming platforms like Spotify and Netflix, and while gaming requires most faster tie speeds due to information flitting both to and from a actor near-instantly, a judgment has already been proven by streaming services such as OnLive and PlayStation Now, even if they haven’t quite set a universe land in terms of user adoption.
Nintendo boss Shuntaro Furukawa has already uttered a opinion that Nintendo could, in a future, pierce divided from home hardware expansion and potentially spin a software-only company; in a new interview, he pronounced that Nintendo will “continue to consider flexibly” about how to broach a games to players “as time goes on,” and that “in a long-term, maybe a concentration as a business could change divided from home consoles – coherence is only as critical as ingenuity”. While we can’t suppose that is on a list quite yet, it goes yet observant that Nintendo (and a rivals) would have no choice yet to welcome multi-device streaming platforms if a attention unequivocally does pierce in that direction, as Guillemot and others predict. After all, a universe where every chairman who owns a intelligent device – be that a phone, inscription or TV – is a intensity actor and source of income is a dream for every party company, Nintendo included.
Whatever Nintendo has adult a sleeves, it’s always sobering to demeanour behind during a company’s story and see how most things can change – and how quickly. The organisation began creation personification cards before relocating to children’s toys and electronic gadgets – it even dabbled in a universe of decrepit ‘love hotels’, snacks and taxis, lest we forget. Given Nintendo’s modernized age, a incursion into a area of video games is partially recent, and given a 1970s it has enjoyed extraordinary successes and a few gloomy failures. This time 10 years ago, it was clearly unstoppable interjection to a extraordinary opening of a Wii; quick brazen half a decade and it had depressed from that position interjection to a eminent misstep that was a Wii U. A singular hardware epoch can spin a tables and it’s critical to remember that even yet Switch is charity in large numbers, Nintendo’s top indicate saw it charity 154 million DS consoles and 101 million Wii consoles in a same generation; it’s doubtful that we’ll ever see a video diversion hardware manufacturer strike those numbers again in a same hardware cycle.

Nintendo, for a part, seems to be gentle with that; it arguably sacrificed intensity income by consolidating a home and unstable interests in a singular console this time around, yet a risk has paid off since a hybrid inlet of Switch creates it totally singular when compared to other consoles and even intelligent devices. The doubt that Nintendo has to answer subsequent is how singular that proceed will be when relocating into a subsequent hardware cycle; can Switch presumably means a association for a subsequent decade, and if not, what comes after?
As ever, we’d adore to know what we consider so feel giveaway to post a criticism and opinion in a check below.
What would we like to see Nintendo do? (227 votes)
Keep a Switch going for years to come with new SKUs and unchanging upgrades
Create an wholly new console after Switch has run a course
Create an wholly new console after Switch has run a course, yet with a standard Nintendo-style gimmick (VR, perhaps?)
Move into apropos a software-driven association that supports a ostensible ‘streaming’ destiny of gaming
I overtly don’t care, I’ll follow Nintendo whatever it does
Please login to opinion in this poll.