Published On: Wed, Apr 12th, 2017

Spencer: We’ve Been Surprised of Performance Gains with Scorpio, They’re Beyond the Expectations

Gamasutra had announced disdainful coverage for Project Scorpio and it only delivered. There’s a initial demeanour during a devkit with some comments from several developers and a really prolonged QA event with Head of Xbox multiplication Phil Spencer.

The latter essay is quite engaging as it provides some-more information on how Microsoft designed a console and what they were targeting specifically. According to Spencer, Scorpio indeed surpassed a team’s expectations so distant when it comes to opening gains and porting time.

I consider what they’re going to see in Scorpio is a best chronicle of a diversion that they’ve seen on console. And that’s a small bit of ego speaking, though I’ll say, as we designed a console we picked a certain GPU, we picked a certain CPU magnitude we wanted to hit, an volume of RAM we wanted, an volume of memory bandwidth we wanted, and we kind of talked about it some-more as a offset system.

It’s easier to mount on theatre with a 6 teraflop t-shirt, and people kind of concentration on one thing, though a height is apparently most some-more formidable than a singular number. we consider it’s satisfactory to contend we’ve been, um, astounded by a opening gains that Scorpio is giving us. Beyond a expectancy when we designed a hardware. The engines that we’ve been bringing by and porting over, one, they’ve ported over sincerely quickly, as third-parties have been entrance in. And a possess first-parties. The porting has been fast.

And this comes from, so many of these games have PC equivalents that if we contend hey, can we set a 4K describe aim for your engine, we can mostly only contend like sure, we only change this .ini environment right here. Boom! The engine knows how to go do this.

Project Scorpio is set to recover during some indicate during a Holiday season. It will have an eight-core CPU clocked during 2.3Ghz, 40 Compute Units clocked during 1172Mhz for 6 teraflops of computing power, 12GB of DDR5 RAM, a memory bandwidth of 326 GB/s, a 4K UHD Bluray drive, 4K@60 Hz Game DVR recording around HEVC and support for FreeSync 2 non-static modernise rate displays.

We can design Microsoft to exhibit a lot some-more and showcase some games using on Scorpio during E3 2017, set to start in a integrate months from now.

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