Published On: Thu, Feb 23rd, 2017

Solstice Chronicles: MIA Fig Campaign Launched To Cover Final Stretch Of Development

Solstice Chronicles: MIA, a twin hang shooter now in growth by Ironward, it’s removing prepared for recover someday this year on PC and PlayStation 4, though it seems like a group needs assistance from players to finish development.

Today, a Solstice Chronicles: MIA Fig debate has been launched, with Ironward seeking $30,000 to cover a final widen of development. All Fig backers will have a event to explain rewards such as early Alpha access, giveaway copies of The Red Solstice, a game’s prototype and more. The debate will final until Mar 23rd.

Solstice Chronicles: MIA is a really engaging twin hang shooter with some tactical elements that set it detached from identical games.

Using ‘Scout’, for example, will send a worker out for supplies, though make a quarrel some-more difficult, while ‘Taunt’ causes a worker to captivate in incomparable waves of weaker enemies. ‘Bomb’ will decimate your enemies, though a subsequent call will pull even harder. And, while ‘Block’ might give we some respirating room, it also has a nasty robe of attracting bosses to a fight.

Will your choices lead we to freedom… or your doom?

Solstice Chronicles: MIA facilities include:
– Tactical, twin-stick shooter including two-player cot co-op.
– Story-based, 18 goal debate branching from a events of The Red Solstice.
– Survival mode in that we confirm when to EVAC, and when to pull for bigger rewards.
– Customize skill-trees of 4 classes – Assault, Demolition, Hellfire, and Terminator.
– Upgradeable weaponry including shotguns, rocket launchers, flamethrowers, and more.
– Use your drone’s abilities to assist in combat, conduct hazard levels, and scavenge supplies.

Solstice Chronicles: MIA launches someday this year on PC and PlayStation 4. If you’re wondering how a diversion is moulding up, we can check out the hands-on preview from a few months back.

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