Published On: Fri, Apr 21st, 2017

Shiness: The Lightning Kingdom Review – Light-hearted, Yet Very Serious

If there ever was a golden epoch for Japanese movement role-playing games, it unequivocally was a second half of a 90s, with games such as a Alundra titles, Brave Fencer Musashi, Threads of Fate and many others environment a new bar for a genre. Since then, movement role-playing games have altered a lot, with usually some of them, like a Kingdom Hearts games, maintaining a jaunty feel that done them so unique. Shiness: The Lightning Kingdom, grown by Enigami, tries to recapture this feel and it manages to do so utterly nicely, notwithstanding a few issues that forestall it from being a masterpiece.

Shiness: The Lightning Kingdom is set on a Celestial Islands, a rather precocious universe where categorical impression Chado and his companions will find themselves concerned in a onslaught for energy between several absolute kingdoms. Over a march of a adventure, Chado will turn one of a executive total of this conflict, as his ability to see a enchanting suggestion Shiness will be of peerless significance to finish a fight and revive peace.

Shiness: The Lightning Kingdom’s world, formed on a manga drawn by a game’s artistic director, is impossibly good realized, with a low backstory that creates it feel genuine and captivating. Sadly, a tangible tract of a diversion is not as good crafted, as it’s a rather elementary story with unequivocally few startling twists. The jaunty tone, while refreshing, seems to have placed some stipulations on a writing, as many dialogues are done adult of jokes that turn overpowering utterly soon. Characters also fall, many of a times, in a standard JRPG clichès: they’re beguiling though frequency memorable.

Where Shiness: The Lightning Kingdom’s peculiarity unequivocally comes out is in a gameplay, that mixes elements from a best movement role-playing games to offer an knowledge that’s unequivocally fun from commencement to end. The game’s semi-open universe format works impossibly well, with players carrying a possibility to try a accumulation of open margin locations and dungeons filled with puzzles to solve, equipment to collect, wildlife to catch, that grants additional items, and enemies to defeat. Each of a 5 celebration members comes with a singular ability that is compulsory to solve puzzles: Chado can serve a stone that can be used to strech aloft platforms, activate switches and so on, Poky can manipulate captivating fields, Kayenne can use telekinetics to pierce objects and so on. Some of a after puzzles will need players to use several abilities during once, so scrutiny never gets seared in Shiness, also interjection to a platforming elements that are simple, nonetheless good developed.

Shiness: The Lightning Kingdom’s conflict complement is also unequivocally good realized, sporting a turn of abyss that competence be tough to grasp during initial glance. The game’s movement conflict complement pits one singular actor tranquil impression opposite a singular enemy, with players being means to unleash combo attacks by dire dual opposite buttons, absolute component spells, and other special techniques. Enemies can do a same, of course, though a immeasurable array of defensive options such as block, parry, and evasion make a defensive proviso as enchanting as a descent one. The game’s sorcery complement is also unequivocally good realized. At a commencement of battles, all characters start with a set volume of Shi for any element, that gets consumed as spells are used. Once depleted, players can revive them by channeling, with a form of Shi easy depending on a tone of a conflict area barrier, that shifts any few seconds. These many options make Shiness: The Lightning Kingdom’s conflict complement impossibly engaging, notwithstanding conflict controls not feeling as poignant as they should.

The game’s sorcery complement is also unequivocally good realized. At a commencement of battles, all characters start with a set volume of Shi for any element, that gets consumed as spells are used. Once depleted, players can revive them by channeling, with a form of Shi easy depending on a tone of a conflict area barrier, that shifts any few seconds. These many options make Shiness: The Lightning Kingdom’s conflict complement impossibly engaging, notwithstanding conflict controls not feeling as poignant as they should.

The conflict mechanics are complemented good by several other mechanics, all of them shabby by other RPGs. Particularly engaging is how Enigami done celebration members not holding partial in conflict useful with a Support System, that lets players unleash some understanding actions depending on conditions that contingency be set previously a la Final Fantasy XII Gambit System. Additionally, there are a lot of customization possibilities, as special combos and spells can usually be used after equipping a correct scrolls, so it won’t be probable to have all during one’s ordering during all times.

Shiness: The Lightning Kingdom’s display is another of a standout features, with a colorful and different locations. Character pattern is also mark on, notwithstanding not being accurately original, with manlike animals creation adult many of a cast. Sadly, a diversion could have looked most improved if not for a Unreal Engine 3, that also causes some visible glitches that detract from soak a bit.

Speaking about immersion, a choice of formulating a illusory denunciation is a unequivocally engaging choice that gives some-more credit to a world. The soundtrack is also utterly nice, featuring some windy pieces as good as some-more rocking ones like a conflict themes.

While all of Shiness: The Lightning Kingdom’s gameplay facilities are good grown and work uniformly from commencement to end, one can't assistance though notice how nothing of them are truly innovative.  Exploration features, puzzles, and conflict complement have been heavily desirous by comparison games, and those who have played these games will have a feeling of “been-there-done-that-already” that is tough to shake off. For this reason alone, Shiness: The Lightning Kingdom can usually be deliberate only as plain movement role-playing diversion that fans of a genre will certainly enjoy, as prolonged as they don’t design to play something revolutionary.

PC chronicle tested (review formula supposing by a publisher). You can buy it digitally for PC and PlayStation 4 around Amazon.

Shiness: The Lightning Kingdom is an movement role-playing diversion that does a lot of things well, such as a low conflict system, exploration, and setting. At a same time, nothing of these are truly original, preventing it from being truly great. Still, those who adore movement RPGs from a 90s will find copiousness to like in a diversion given Shiness is utterly fun for a whole generation of a adventure, notwithstanding a predicted story, muted essay and rather wonky conflict controls.

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