Published On: Thu, May 28th, 2020

Rumour Buster: No, Rare Didn’t Almost Make Games For The PlayStation During The N64 Era

Donkey Kong CountryDonkey Kong Country© Nintendo / Rare

Back in a ’90s, Rare was a genuine powerhouse developer for Nintendo platforms. As one of a beginning western studios to support a NES, it constructed a fibre of titles and would after chuck a weight behind a Game Boy and SNES – culminating in a groundbreaking Donkey Kong Country. During a N64 era, a organisation took things to a subsequent turn with a likes of Blast Corps, GoldenEye 007, Diddy Kong Racing, Banjo-Kazooie and Jet Force Gemini.

It’s small wonder, then, that when there was speak of a association being put adult for sale, Microsoft got out a chequebook and done a substantial offer (why Nintendo didn’t do a same is something that puzzles Rare co-founder Tim Stamper to this unequivocally day).

While idly flicking by a duplicate of GameFan repository from a late ’90s, we speckled a report that suggested that, a few years before to a 2002 sale to Microsoft, Rare was looking into formulating games for a PlayStation – which, during a time, was simply a many renouned gaming system, massively outselling a Sega Saturn and N64. Nintendo apparently got breeze of this and offering Rare a cold $50 million and a right to self-publish titles on Nintendo systems.

Rare GameFan RumourRare GameFan Rumour

While a news is clearly listed as a report – and was printed in a territory of a repository clinging to totally unconfirmed attention report – it unequivocally put some doubt in a minds. Rare was, during a time, still an eccentric entity; Nintendo’s share was 49 percent though it crucially didn’t possess a entire company. Did critical discussions indeed take place about Rare creation games for Sony’s machine?

We put a doubt to one of Rare’s longest-serving employees, Gregg Mayles. Mayles is still with a studio currently and has served as artistic executive on Sea of Thieves, Rare’s renouned pirate-based online movement title. He assimilated a association in 1989 and was a pivotal figure in a growth of Battletoads, Donkey Kong Country and Banjo-Kazooie, and as such, would roughly positively have been arcane to any inner gibberish per building for non-Nintendo platforms.

His verdict? The report doesn’t reason any water:

The ‘drunk Rare executives’ we can positively believe, though a bit about a Playstation doesn’t seem right to me. Our faith was that we could make improved games if we focused on one hardware platform.

There competence good have been some speak among Rare staff about operative on a PlayStation – after all, it was a appurtenance that offering a largest intensity assembly – though as Mayles says, Rare’s strength was that it could pull a N64 hardware to new boundary and a titles sole very good on that console as a result. While changeable concentration to PlayStation competence have done clarity on one level, a foe on that console could good have drowned out Rare’s games – and there would have been a additional emanate of a developers carrying to fast get to grips with a new platform.

As we all know, Rare’s games would never seem on a Sony system, though instead would transition over to that of Sony’s American opposition Microsoft and a Xbox platform. The rest is history, though we’re still carefree that one day, Rare and Nintendo will find a approach to work together on releasing some of a comparison games on Switch – we’ve had Banjo and Kazooie in Smash Bros. Ultimate, so because not?

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