Published On: Tue, Mar 10th, 2020

Rocket League’s Mar Update Goes Live Tomorrow, Here Are The Full Patch Notes

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Rocket League developer Psyonix is set to launch a Mar refurbish tomorrow, 10th March, and has supposing a list of all a changes set to seem in-game.

The refurbish sees a array of tweaks and peculiarity of life changes designed to urge players’ knowledge with a game, including environment adjustments and new filters that should streamline your diversion time. It’ll also supplement a new Series of equipment to Blueprints and a Item Shop, nonetheless they haven’t been suggested during a time of writing.

Here are a full patch records for Rocket League’s Mar update:


Once a refurbish is live, you’ll be means to trade in Blueprints to get a Blueprint of a aloft rarity, usually like we can with giveaway items. Trade 5 Blueprints from a same array and same monument to get one of aloft monument in return!


Speaking of Blueprints, register government is also removing a fix. Any filters we set when observation your register will stay active until we exit your inventory. You’ll even be means to change object tabs while gripping your filters. This also means you’ll be means to trade in equipment of a specific rarity, and those filters will sojourn active after a trade. We wish this creates a trade routine a bit easier.


We’ve done some slight adjustments to default settings for players picking adult Rocket League for a initial time. The new settings should make it easier for new players to see a margin and control their car. These changes will not impact anyone’s mutated control intrigue or camera settings, though if players are regulating stream default settings, they will change to a new default settings after a update. Here’s what’s changing:


  • Default Camera Preset
    • Distance increasing from 260 to 270
    • Stiffness increasing from 0.3 to 0.5
  • Camera Shake power reduced for many actions
  • “Legacy” Camera Preset combined for players who cite a strange default settings


  • Controller Deadzone value reduced from 0.3 to 0.2
  • Dodge Deadzone value increasing from 0.5 to 0.8
  • Reduced a power of controller quivering during a default setting
  • Boost now usually vibrates a controller when Boost is activated, and not while it stays active.
    • The “Medium” and “High” Vibration settings use a aged Vibration


  • Nameplates are now “Always Visible” by default.
  • Team Colored Boost Meter is now enabled by default.


We combined HDR Audio to Rocket League in August’s Season 12 Update, though shortly you’ll have even some-more control over a sound of a game. The Mar Update will supplement Dynamic Range Presets. In a “Audio” add-on within a options menu, you’ll find a new dropdown menu that contains Dynamic Range Presets. Here’s how those presets will impact a game’s audio:

  • Medium (Default)

Medium will yield a many offset audio brew for headphone users, and is a identical form to a game’s stream mix.

  • Low (Night)

Low is designed for listening during really low levels. Loud sounds turn quieter and still sounds turn louder, and we also mislay some sounds that are reduction important. We do not suggest regulating this environment on high-fidelity systems or when personification Rocket League during high volume.

  • High (Theater)

This is a best brew for those who play Rocket League during high volume or with high-quality sound systems. Loud sounds will be some-more colourful and explosive, and still sounds like throng sound and ambience will be reduction overpowering, assisting to supplement a some-more energetic experience.

Do we still find yourself personification Rocket League frequently on your Switch? Are we fondness all of a new calm and changes that have arrived over a final few months? Tell us below.

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