Published On: Thu, Jul 6th, 2017

Rocket League 2nd Anniversary Update Available Now, Patch Notes V1.35 Detailed

Psyonix Studios celebrates a second year of Rocket League with a vast 2nd Anniversary Update that is now accessible to all players. The refurbish includes a formula new arena, a styling accessories of Rick and Morty and new trophies, song and automobile customization options.

The many critical further is a new stage, called Champions Field, that presents itself as a vast alfresco track characterized by an roughly squared fringe instead of rectilinear shape.

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These are a essence of a Anniversary Update, as suggested by Psyonix on their central blog. As a reminder, Rocket League is accessible now on PC, PlayStation 4 and Xbox One; a diversion is set to entrance on a Nintendo Switch after this year.



  • “Champions Field” is now accessible in all Playlists, and in Private Matches
  • “Starbase ARC” has been updated with new visuals and reduced brightness
  • Boost pads are now standardised in all customary Arenas


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  • “Overdrive” Crate has been added
  • When received, a Overdrive Crate will arrangement as “Crate – Overdrive” in your inventory
  • “Champions” Crate Series has been retired


  • Trails are now accessible in a Car Customization menu
  • Trails seem behind a Wheels when your Battle-Car goes SuperSonic
  • Every actor has a “Classic” Trail by default
  • More Trails are accessible in a Overdrive Crate


  • Goal Explosions are now accessible in a Car Customization menu

    • Every actor has a “Classic” Goal Explosion by default
    • New Goal Explosions are accessible as Common drops after all online and offline matches:
      • “Standard Green”
      • “Standard Orange”
      • “Standard Pink”
      • “Standard Purple”
    • More Goal Explosions are accessible in a Overdrive Crate


  • Engine Audio is now accessible in a Car Customization menu
  • You have entrance to Engine Audio for each Battle-Car we own
  • The Engine Audio can be altered on any Battle-Car in your Garage
    • Licensed Battle-Cars are excluded
  • Engine Audio for all existent Battle-Cars has been updated
    • Legacy Engine Audio is still accessible as an Engine Audio customization option


  • Gfinity” (Updated)
  • “X Games”
  • “Monstercat”


  • “J!NX”


  • “Monstercat”


  • Rick and Morty equipment are now accessible as drops after matches

    • “Interdimensional GB” Boost
    • “Sanchez DC-137” Wheel
    • “Rick” Antenna
    • “Morty” Antenna
    • Cromulon” Topper
    • “Mr. PBH” Topper
    • “Mr. Meeseeks” Topper


  • Players who attended a RLCS Season Three World Championship in Jun can now redeem their in-game object (these codes will be sent out after in July)

    • Item: “Decennium Pro” Wheels

      • To redeem, go to a “Extras” menu, name “Redeem Code,” and enter your singular code
      • These wheels are not tradeable


  • Storm Trooper

    • Equip a Very Rare Item and finish a diversion in an Arena with violent weather
  • Good Times
    • Head to Champions Field and finish an Online game
  • Swap Meet
    • Trade and accept one or some-more equipment with another actor in a singular transaction
  • Trade Secret
    • Trade In 5 equipment of a same peculiarity to accept an object of a next-highest quality
  • Rank Up
    • Complete all chain matches in any Competitive Playlist

      • Note: If we are already placed in one or some-more Competitive Playlists, this feat should clear automatically
  • Coming On Strong
    • Score or Assist a total 30 goals or assists in Casual or Competitive Online matches



  • Players now have 50 Car Preset slots, adult from ten
  • A “Change Preset” symbol has been combined to a finish of game lobby. You can now change to another Battle-Car preset though exiting a match
  • “Dodge Deadzone” combined to Controls Options.
    • This environment allows we to control how distant we contingency lean a controller hang to activate a directional evasion pierce in a atmosphere instead of double jumping.
    • The default value of 0.5 means we contingency pierce a hang during slightest half of a approach towards your dictated instruction to evasion instead of double jump.
    • The limit value of 1.0 means we contingency pierce a hang all a approach in a instruction to trigger a dodge.
  • Rocket Trails have been renamed Rocket Boosts
  • Pressing Start when selecting Online Playlists now starts a matchmaking search
  • The Boost Meter and Rumble Powerup are now displayed when examination a actor in Spectator Mode
  • The Boost Meter and Rumble Powerup now arrangement during Replays
  • A pop-up window will seem when exiting a compare when we have indicated we wanted a replay, though did not save a replay
  • A “Maintenance Mode” summary has been combined to a matchmaking ticker. You will see this usually when PsyNet is undergoing maintenance
  • “High Contrast Nameplates” now default to ON. This can be reverted in a Options Menu


  • Competitive Season 4 has ended. Titles and equipment will be awarded for your top arrange achieved during a season. Season 4 Rewards are custom, non-tradeable Trails

    • “Season 4 – Bronze” Trail
    • “Season 4 – Silver” Trail
    • “Season 4 – Gold” Trail
    • “Season 4 – Platinum” Trail
    • “Season 4 – Diamond” Trail
    • “Season 4 – Champion” Trail
    • “Season 4 Grand Champion” Title
      • Season 4 Grand Champions will also accept a “Season 4 – Champion” Trail


  • Competitive Season 5 has begun
  • New for Season 5 is a “Season Reward Level,” a new form of Skill Tier progression
    • Your ability ratings are carried over directly from Season 4 into Season 5
    • You do not have to play chain games this season
    • Players will contest opposite opponents of a same ability ranking to acquire wins that count towards your Season 5 Reward Level
    • Each turn requires 12 wins opposite players of a same Skill Tier or higher
      • Ex: A Bronze actor contingency win 12 games opposite Bronze Skill Tier players or aloft in sequence to clear Bronze-level Season Rewards
    • Losses do not impact your win count progression


  • Implemented a new form of automobile standardization that minimizes differences in doing and hitbox between cars of a same “type”. For this initial release, this affects a following cars:

    • “Octane” Type: Octane, Octane ZSR, Takumi, Takumi RX-T
    • “Dominus” Type: Dominus, Dominus GT, Hotshot
    • “Plank” Type: Batmobile, Mantis, Paladin, Twin Mill, Centio V17
    • “Breakout” Type: Breakout, Breakout Type-S, Animus GP
      • Note: The Breakout hitbox has been widened slightly. This affects all cars regulating a customary type.
    • “Hybrid” Type: Venom, X-Devil, Endo
      • Note: This is a new form that offers a center belligerent between “Octane”-type and “Dominus”-type hitboxes.


  • The “Find Match” window has been updated

    • Casual and Competitive Playlist categories are now distant by dedicated tabs
    • The diversion will remember your final selected category
  • A new “Recommended” Server Region has transposed a “Select All” option
    • Recommended servers are any servers with good ping
    • Good ping is tangible as 100 ms or below
  • A new warning pop-up summary has been combined to a trade screen
    • After we entice a actor to trade, a new summary will seem with several trade-related disclaimers
    • Players have a choice to invalidate a summary on initial viewing


  • Engine Audio for all Battle-Cars has been revised (see “Engine Audio” underneath “New Content” above)
  • The Music Playlist UI has been updated
    • Rocket League Radio: Players can now name specific soundtrack playlists, or select all playlists
  • The “Rocket League x Monstercat” playlist has been combined with 18 new songs



  • Updated Car Bumping and Demolition

    • Fixed a bug with Car Bumps and Demolishes that could means them to be abandoned during wider collision angles
    • Fixed an emanate where Supersonic FX would stay active notwithstanding a automobile descending next a smallest speed to Demolish opponents
  • Fixed an emanate with round bounces off of a junctions between winding and prosaic wall segments. These bounces should now be some-more unchanging than before
  • Changed automobile cessation formula to revoke a odds of removing stranded when pushing adult winding surfaces
  • Centers, Saves, and other associated stats now work rightly when a “No Goal Reset” Mutator is active
  • Ball should no longer get “stuck” in Free Play Training
  • Party members that go directly to Free Play Training from a post compare shade will no longer forestall Party leaders from matchmaking
  • Players will no longer accept a matchmaking anathema if they leave a Competitive compare during a final idea replay
  • Fixed a bug with a “Hexed” and “Snakeskin” decals that altered their demeanour in a v1.34 update.
  • Wheel effects no longer flutter when browsing or equipping other equipment in a Garage
  • Loading shade now rightly displays all information when fasten a Rumble or Dropshot match
  • [Steam] Additional actor names in Splitscreen Mode are now rightly displayed in a Party Bar
  • Duplicate object sound no longer plays when scrolling by equipment in a Garage
  • Nitro Crate localization has been updated for Portuguese and Turkish languages
  • Ball Cannon scrupulously disappears between shots in Custom Training levels
  • [PS4] Cars with 3 embellished equipment or some-more versed will rightly appears in other Party Member’s lobbies
  • Adjusted a “Crazy Sandwich” Decal on a Ice Charger
  • An idle warning now appears when observation a midgame menu
  • Appearance of a round indicator and instruction indicator on Aquadome have been adjusted

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