Published On: Sat, Aug 26th, 2017

Rise of a Tomb Raider Xbox One X vs PS4 Pro Comparison Shows Massive Difference in Definition

Rise of a Tomb Raider’s Xbox One X patch has been entirely minute progressing this week during Gamescom 2017. Let’s recap:

  • HDR arrangement support for some-more colourful and accurate tone illustration technology
  • Spatial audio support, including Dolby Atmos, for loyal 3D audio
  • Enhanced hardness fortitude for Lara Croft, NPCs, and environments, leveraging additional memory offering by a Xbox One X
  • Improved anti-aliasing for immersive picturesque details
  • Improved volumetric lights
  • Improved volumetric lights
  • Improved reflections
  • Enhanced foliage
  • Upgraded polygonal detail
  • Amplified hardness filtering

If we were meddlesome in how all of those built adult opposite Sony’s PlayStation 4 Pro chronicle of Rise of a Tomb Raider, though, Digital Foundry only posted a video analysis.

xbox-one-x-scorpioRelated Xbox One X Is The Most Pre-Ordered Xbox Console Ever; Details On Standard Edition Pre-Orders Coming Soon

As we can see next in a snapshots we captured, there are some instances where a Xbox One X chronicle enjoys a large boost in clarification compared to PS4 Pro.

It should be remarkable that console users are means to select between 4K resolution, enriched visuals and high support rate (60fps) modes. However, 4K fortitude is local on Xbox One X while PS4 Pro uses checkerboard rendering; a biggest disproportion can be substantially found in a enriched visuals mode, though, given Xbox One X manages to keep a full 4K pixel count by temporal reprojection while PS4 Pro has to dial down a fortitude to 1080P.

Digital Foundry records that this technique isn’t utterly as effective as a checkerboard digest 4K mode on PS4 Pro, though it has a conspicuous advantage of aloft tessellation, some-more polished shadows and altogether aloft “graphics settings”.

Finally, a high support rate mode also binds adult improved on Xbox One X: since during a final section PS4 Pro’s chronicle of Rise of a Tomb Raider hovered around 50fps or so, on Xbox One X support rate is flattering most sealed during 60fps even in these some-more pell-mell sections of a game.

It will be engaging to review a final build of Rise of a Tomb Raider on a Xbox One X with a game’s PC version, that even sports high-end facilities like NVIDIA’s VXAO (voxel-based Ambient Occlusion). Hopefully, with a diversion receiving HDR support on console, a developers can supplement that to PC as good as it was designed though never released.

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