Published On: Tue, Mar 14th, 2017

Retro FPS Strafe Just Got Delayed to May 9

Apparently, there are not adequate polygons. Pixel Titans and Devolver Digital announced currently that arcade shooter Strafe has been pushed behind from Mar to May.

Strafe had a approaching recover date of Mar 28th that was now pushed behind to May 9th. So Pixel Titans went forward and updated a date on their release day announce trailer.

Strafe is a roguelike first-person shooter that harkens behind to classical shooters like Quake and Unreal Tournament.

  • Four singular zones (four levels each) that direct opposite death-defying gameplay styles
  • Gun upgrades that spin your normal apparatus of genocide into an undisguised Holocaust machine
  • 30+ violent weapons and 20+ blood-thirsty enemies
  • The sickest soundtrack of 1996 and during slightest a subsequent 25 years
  • Unsigned 32-bit colors!
  • Oculus Rift compatibility: die in style, with grace [support planned]
  • Lifelike digital gravity
  • Colored lighting!

Game Director Thom Glunt jokingly explains because a tiny behind happened:

STRAFE® requires over 150,000 meticulously placed polygons to emanate a draining corner graphics. Through an astonishing authorised enigma and a array of ecclesiastic errors, scarcely 25,000 of those polygons arrived late to Pixel Titans universe domicile so loitering a diversion by a few weeks.

Strafe is entrance to PC and PlayStation 4 on May 9th, exclusive any serve delays.

Strafe is a fastest, bloodiest, deadliest, many adjective-abusing, action-packed first-person shooter of 1996. Featuring monumental photorealistic graphics and determined gore that allows we to paint levels red with a extreme guts of your enemies. As a Scraper on a impossibly dangerous goal during a corner of a galaxy, we usually have one life to navigate all a nightmarish terrains of STRAFE®. When we die, zero will ever be a same again.

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