Published On: Fri, May 26th, 2017

Remedy’s P7 Will Have Expanded Replayability While Retaining The Studio’s Trademark Storytelling

Remedy is going by some sincerely poignant changes. The Finnish studio famous for hits like Max Payne, Alan Wake, and Quantum Break recently announced that their subsequent project, now codenamed P7, will be accessible for mixed platforms; to that end, a Northlight Engine is being ported to Sony’s PlayStation 4.

Earlier this month, Remedy also strictly entered a partnership with 505 Games to tell P7, described in that press recover as a “cinematic third-person movement diversion set in a new Remedy-created universe, featuring an intriguing story and a deepest diversion mechanics nonetheless in a Remedy game”.

This provoke left a fans yearning for some-more information. Luckily, Eurogamer was means to discuss with Creative Director Sam Lake and among other topics, he did speak a small about a studio’s skeleton to boost replayability in P7.

Well we are exploring a thought of: we wish to keep a clever storytelling and clever characters and clever world-building that we have finished in a past, nonetheless also we wish to find ways for a players to be means to spend some-more time with an knowledge that it’s not only played once by and afterwards we are finished in a weekend. Exploring ways to enhance that side of a thing but losing what we feel that we do unequivocally well.

Admittedly, Remedy games were always sincerely brief and but any multiplayer feature, a multiple that’s not an easy highway to success in today’s gaming market. We already know that a studio skeleton to supplement mild multiplayer to a destiny projects; if they’ve truly found a approach to also boost replayability around specific diversion mechanics, afterwards longevity shouldn’t be an issue.

Remedy is also formulation to be listed on a Nasdaq First North batch market, to strengthen a studio’s autonomy going forward. We’ll keep we adult to date on any P7 associated update, nonetheless it will be a while nonetheless given a diversion is still in pre-production.

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