Published On: Thu, Sep 21st, 2017

PLAYERUNKNOWN’S BATTLEGROUNDS To Get Ranked Play Mode, Progression Systems; Optimization Discussed

PLAYERUNKNOWN’S BATTLEGROUNDS has managed to turn one of a many successful Early Access games ever released, though there’s still copiousness to be finished before a full release. Creative Director Brendan Greene and his group are operative tough on destiny facilities and gameplay mechanics, and it seems like rival play modes are among them.

In a uninformed Reddit AMA hold on a PLAYERUNKNOWN’S BATTLEGROUNDS subreddit, Brendan Greene reliable that a group is formulation to supplement a ranked mode to a game. No other fact has been shared.

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Additionally, a group is also formulation to supplement other course systems to keep players engaged, such as a impression leveling complement and a arms ability system. Both, apparently, will not impact gameplay.

Regarding other gameplay mechanics, Brendan Greene also reliable that a group discussed changes to a Blue Zone complement to make it fairer and a doing of invasion systems. Performance issues have also been discussed.

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We implemented a new shade complement that costs really small in terms of opening that is because it is now forced. The categorical emanate is that a diversion is still rather CPU limited, and this effects aloft spec systems some-more than low spec ones. We still have most work to do when it comes to optimisation, though as we said, we are commited to this task, even if it takes us some time to complete. And per PP, greatfully remember that zero we supplement is final, and we are regulating a Early Access duration to exam and get feedback on anything we supplement to a game.

PLAYERUNKNOWN’S BATTLEGROUNDS is now out on Steam as an Early Access game.

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