Obsidian Is Open To Acquisition “If The Right Opportunity Came Up”
Obsidian Entertainment is utterly a singular growth studio in a gaming industry. Founded in 2003 by former Black Isle veterans Feargus Urquhart, Chris Avellone, Chris Parker, Darren Monahan and Chris Jones, it went on to furnish some of a many dear Western roleplaying games of a past fifteen years or so.
Star Wars: Knights of a Old Republic II – The Sith Lords, Neverwinter Nights 2 and Fallout: New Vegas are a primary examples of their work, yet a spy-themed Alpha Protocol also became something of a cult strike over a years notwithstanding a issues.
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Still, a Irvine-based studio mostly merely managed to stay afloat instead of multiplying like it should have. The appearance of crowdfunding did lend them a hand, though, permitting them to emanate a cRPG like Pillars of Eternity (with a sequel, Pillars of Eternity II: Deadfire, already scheduled for 2018). The studio also recently expelled dual games in partnership with publishers (South Park: The Stick of Truth with Ubisoft and Tyranny with Paradox Interactive).
That said, vocalization with Eurogamer Obsidian CEO Feargus Urquhart explained because these deals are some-more complicated.
We pointer a agreement and we contingency strike that series and it is a finish of a earth if we [can’t]. We’ve had to pointer divided royalties, we’ve had to pointer divided tenure of IPs…Whereas inner studios, it’s only another month – they’re already profitable a people, it’s already in a bill these people are going to be paid.
Urquhart also suggested that Obsidian has had “a lot” of merger offers from several publishers, and it’s not something a association is indispensably inauspicious to.
It’s not like we’re ‘indie for life’, not like we drain indie blood. We were an inner studio [as Black Isle] for a publisher for a prolonged time and we were successful.
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We only didn’t consider a offers were co-ordinate to what we’re value and afterwards what we would get to do.
In fact, co-owner Chris Parker added:
If a right event came up, it’s positively something that we would do.
If they were to be acquired by a publisher, that one would we pick? Or would we rather cite that Obsidian remained eccentric even if that meant formulating smaller games? Let us know in a comments.