Published On: Fri, Aug 11th, 2017

No Man’s Sky Atlas Rises Update Detailed; New Trailer Released

No Man’s Sky, a space scrutiny diversion grown by Hello Games, is celebrating a initial anniversary in impression with a vital refurbish that introduces copiousness of really engaging features.

The new update, called Atlas Rises, introduces a multiplayer elements that were ostensible to be enclosed during launch, as players will be means to see one another and even promulgate in tighten proximity. These facilities are only a initial step for introducing entirely organic co-op.

no-mans-sky-pc-updateRelated No Man’s Sky New Update Atlas Rises Focuses on Improving The Central Story

Among a other facilities introduced by a refurbish will also be a new story campaign, that promises over 30 hours of new gameplay and more.


  • Increased accumulation in weather, world and structure names
  • More bottom building tools have singular names
  • Prevented trees spawning on perfect cliffs
  • Improved intent chain on slopes
  • Improved weed chain and density
  • Changed a default starting boat model
  • Regenerated universe to mislay differences between survival, normal and artistic diversion modes
  • Improved building distribution
  • Increased placement of heridium deposits
  • Improved era of beaches along shorelines
  • Repositioned actor bases to accommodate era changes


mea_february-25Related BioWare Explored Procedurally Generated Planets For Mass Effect Andromeda; Ultimately Preferred Quality Over Quantity

  • Improved change of hazards between planets
  • Improved settings for jeopardy repairs and strength
  • Reduce cavern jeopardy recharge times
  • Added Shielding Shard to a starting actor inventory
  • Limited a abyss during that buildings can parent underwater


  • More tech accessible in tech shops
  • Balanced tech emporium station requirements
  • Standing lights have a correct name when we correlate with them
  • Increased robustness of systems for locating buildings
  • Increased series and forms of objects that can be scanned
  • Increased information accessible about scanned leaflet and creatures
  • Improved world apparatus lists
  • Craftable products now sorted by many new use
  • Improved split of weapons
  • Fixed pinning product recipes and record guides
  • Continued story unbarred by deserted buildings
  • Added interactions and discourse options for many structures and characters
  • Overhauled delegate impression interactions


  • Alloys, plantation products and new gas products now form apart branches of a incomparable qualification tree
  • Added new profitable aloft tier qualification products
  • Added new harvester to collect windy gases
  • Added new trade specific products
  • Added new farmable “Star Bramble” plant
  • Added incomparable 4 plant hydroponic tray
  • Increased contrariety between picked and unpicked apparatus plants to some-more simply tell them apart
  • Balanced labelled of alloys, plantation products and gases
  • Improved distributions of resources on planets
  • Improved indicate ranges for resources on planets
  • Added indicate markers on some-more smaller plutonium crystals to assist apparatus gathering


  • Balanced freighter prices
  • Fixed collision on freighter bridge
  • Added freighter classes
  • Added ability to diverge in your freighter
  • Fixed floating turrets on collateral freighters


  • Improved space complicated air
  • Added requirement to indicate planets in sequence to exhibit their names
  • Improved world name arrangement as we enter orbit
  • Fix for large carve radius when mining asteroids


  • Updated galactic map UI
  • Improved galactic map controls
  • Improved star names collected in universe map flythrough
  • Improved placement of opposite phony stars
  • Added interstellar indicate events


  • Added ability to serve your boat from a discerning menu
  • Refined boat reticules
  • Added new holographic cockpit HUD elements: mini map, beat expostulate warning and aim ship
  • Added new boat technology
  • Balanced space combat
  • Balanced boat weapons and technology
  • Updated boat arms missile effects
  • Updated boat strike instruction markers
  • Improved light graphics on ships
  • Improved rob containers forsaken by AI ships
  • Improved effects on shop-worn AI ships
  • Balanced crashed ships damaged slots and correct costs
  • Added a some-more available barter register symbol for relocating equipment between new/crashed ships and storage units
  • Updated pattern of Atlas pass icons
  • Added ability to demeanour around a cockpit when landed
  • Allowed actor to sojourn in boat cockpit after landing
  • Improved spawning and placement of AI ships
  • Improved boat altimeter
  • Added in-ship communicator
  • Added symbol prompt for boat zoom
  • Fixed a bug where your boat could turn invisible by visiting a galactic map
  • Improved Pirate systems including a ability to negotiate or call in support
  • Added low moody mode
  • Improved alighting code


  • Divided options menu into several pages
  • Revised Journey page
  • New Gek, Korvax and Vy’keen medals
  • New medals for a merchant, niggardly and path-finder guilds
  • Revised record page
  • Fixed animation on markers as they are removed
  • Improved binocular UI
  • Updated tour miracle icons
  • Overhauled find log
  • Added principal directions to compass
  • Added stretch markers to compass
  • Fix for “redeem content” display twice on Steam menu
  • New trade and product icons
  • Revised fight boat markers
  • Improved boat tracking arrows when drifting divided from targets
  • Overhauled review interface


  • Improved HBAO filtering around edges
  • Improved TAA doing of weed blade edges
  • Introduced abyss of margin outcome during interactions
  • Added LOD meshes and imposters to several props
  • Fixed texturing on a buildable door
  • Reduced HBAO shimmer
  • Reduced shade acne
  • Fixed artifacts with imposter shadows
  • Improved double-sided normals for foliage
  • Improved turf texturing and hardness blending
  • Improved weed colour consistent and formation with terrain
  • Improved weed and root materials
  • Improved colour palettes opposite several biomes
  • Improved world night skies
  • Fixed z-fighting on tiny intense plants
  • Various graphics optimisations and fixes
  • Visual improvements to Atlas stations
  • Replaced all turf textures with aloft fact and peculiarity variants
  • Added new aloft fact leaflet variants to several biomes
  • Upgraded textures on several cavern props


  • Four new sets of soundscapes by 65 Days of Static
  • Reworked space fight audio
  • Reworked space explosions
  • Added new boat arms sounds
  • Added uncanny biome soundscape
  • Added new song and sound effects for story mode
  • Lots of new UI sounds
  • Minor brew changes and optimisations


  • Various teenager denunciation fixes and improvements

No Man’s Sky is now out on PC and PlayStation 4.

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