Published On: Wed, Jan 23rd, 2019

Nindie Round Up: Clock Simulator, Neko Navy, Momodora, Stellar Interface And Hive Jump

Nindie Round Up

The smashing thing about a indie gaming stage is that it allows diversion developers to acquire their bizarre, entrenched desires for diversion ideas, clearly with no artistic limits. Thus, we have Clock Simulator, a stroke diversion that literally has we take a purpose of Father Time in an array of rare minigames. We also have sly formed fire ‘em adult transformation in Neko Navy: Daydream Edition, as good as reduction bushy shmupping in Stellar Interface. The cream of a mount this week nonetheless is a illusory Momodora: Reverie Under a Moonlight – a overwhelming Metroidvania platformer – and Hive Jump, a shining height shooter and an even improved celebration game. Let’s puncture in.


Clock Simulator

Certainly one of a some-more weird titles we’ve looked during lately, Clock Simulator is a rare collection of rhythm-based minigames, many regulating a time aesthetic. If there is any indie believe that deserves to be dubbed a ‘time waster’, afterwards this is positively it. The categorical mode – also used as a elementary educational – simply requires a actor to keep time perfectly, apropos a second palm on a rather basic-looking wall clock. For any second that isn’t precisely hit, you’ll be penalised by a palm shrinking. It’s about as elementary as gaming can get, nonetheless is bizarrely addictive.

Playing by one of a game’s eleven single-player games competence leave we so tediously wearied nonetheless stubbornly invested, and your mind competence trickle into an existential crisis, forever arguing with yourself behind and onward as to a inlet of a tellurian purpose, before we demeanour down, realize you’ve stopped ticking, and start over again. You competence cruise a game’s eleven minigames (plus dual multiplayer variations) to be good value. However, do consider, dear reader, a deceptively deceit similarities between a minigames, many of that are customarily slight variations on a source game. The time gods do, however, magnify us with another messenger for greeting exam gameplay: a rope-jumping pig. This during slightest adds some component of variety. You can even stop clocks and burst pigs with a crony for twice a existential terror.

The visuals of Clock Simulator are impossibly minimalistic, utilising customarily a handful of retard colours, accompanied by a quiet, ambient soundtrack. Clock Simulator is utterly conflicting. The hilariously stupid judgment competence make it a newness and a core gameplay is so frustrating that it becomes addictive, yet there are many improved greeting testers to spend your time and income on. Yet, a offer of mixed modes and a strangely pacific and relaxing vibe give it something that competence interest to those who wish to relax by killing, or rather, determining time.



Neko Navy – Daydream Edition

If we adore a shmup genre and sly friends, afterwards boy, have we got a diversion for you. Neko Navy is a sincerely run-of-the-mill fire ’em up, utilising an adorably comical cat cultured as good as a bit of Japenese informative change that gives it a fun and singular style. You collect cat tokens to amass points and will collect adult power-ups along a way. There isn’t a outrageous volume in terms of a gameplay to conclude it opposite other games of a genre. Shields, bigger guns, hordes of enemies and (eventually) large-scale bosses are all implemented well, yet are a normal and to be expected.

It’s a surreal and comical visuals of Neko Navy, with a Pusheen-esque art style, that creates it mount out from a crowd. The splayed-out playable cats are as lovable as they are hilarious, creation for a good change from a same aged space shooters. The enemies, however, aren’t quite as engaging or fun, with a occasional singular pattern yet zero as desirable as your pool protagonists. The Daydream book boasts an gigantic mode to exam your skill, that is a acquire addition. This is quite tough on a all-new ‘death mode’. There is a feeling of a blank center belligerent in fact, as a game’s problem jumps from easy to tough to death, with no middle ability level.

Neko Navy is a ideally workable shmup that, not distinct an emaciated cat, is a tad barebones. It plays smoothly, emulating an arcade feel, yet could do with some additional facilities and a bit some-more rivalry accumulation to make it truly mount out. That said, it offers a bright, charming atmosphere with an unapologetically arcade-style soundtrack and could duty as a good introduction to shmups for players of any age.



Momodora: Reverie Under a Moonlight

The fourth in a array of 2D platformers, Momodora: Reverie Under a Moonlight is an comprehensive gem and comes rarely recommended. Its stylised backdrops, super-smooth transformation and splendidly rendered SNES epoch graphics make it a mount out in a Metroidvania sub-genre. Between Momodora and Feudal Alloy, we feel some-more than a tad spoilt. The tract serves as a prequel to a 3 prior titles, nonetheless a believe of their events isn’t during all compulsory to conclude and suffer it. Information on a universe is wanting yet suggested around textbox cutscenes during several points. All we need to know is that there’s a abuse unconditional a land, that customarily a priestess Kaho, your playable avatar, can stop.

Kaho isn’t your customary adventurer though, in terms of her m�lange arms choice. She doesn’t opt for a sword like Link, an mattock like Fire Emblem’s Hector, or even a whip like Simon Belmont. Using a razor-sharp red leaf, she can perform a immeasurable operation of combo attacks, mixing m�lange brawls with a comprehensive sorcery palette and a ranged choice of a longbow. All of this works seamlessly in and with a parsimonious controls and transformation options available, including missile deflection and a roll-to-dodge move. There are also many equipment for your collection, again with a good accumulation to invariably ascent your arsenal, or to give we a health or sorcery boost in a parsimonious spot. And there will be parsimonious spots aplenty, quite on tough mode, as any rivalry from a grunts to a impressively versatile and infrequently outrageous bosses exaggerate crafty AI that will take we down if you’re unprepared.

The topping on a cake for this diversion is a delightfully minute visible style. Backgrounds are beautifully rendered and expansive, giving a universe an organically gorgeous, ‘lived-in’ atmosphere. NPCs are good rendered and varied, and a aforementioned trainer battles are a loyal philharmonic and a highlight. The customarily teenager critique comes from a soundtrack which, while not bad, isn’t noted and doesn’t always compare a illusory art. Overall, however, Momodora: Reverie Under a Moonlight is a stunningly well-presented platformer with some of a many discerning controls in a genre. A glorious diversion and a credit to a indie scene.

Thumbs Up


Stellar Interface

At initial glance, one competence plaint during a idea of yet another space shmup on a indie marketplace, yet Stellar Interface manages to set itself detached by charity a non-static believe regulating roguelike elements to mount alone. The diversion encourages adaptability, stability and exercise to emanate an engagingly addictive experience. This kind of gameplay expected won’t be everyone’s crater of tea due to a permadeath feature; there’s zero worse than embarking on a successful run with a best gear, customarily to be bearing behind to block one.

Each run starts with a preference of your boat and left and right guns, with a options of a few variables, sub-categorised by type, such as appurtenance guns, blasters, lasers and so on. Once selected, you’ll be bearing into randomly-generated stages to survive, nonetheless we crucially don’t have to transparent a enemies to progress. You’re afterwards means to allot serve upgrades to your ship, customarily holding a form of a pacifist bonus, gun ascent or fan to support you. While a former dual have apparent effects, a fixing and descriptions of allies – around memes and jokes – is some-more irritating than it is amusing, as their advantage is not done clear. Still, these upgrades are good when built and give a intensity for your little boat to spin into an comprehensive monster. It’ll need to be to take on a many bosses too which, while tough, don’t feel astray on normal difficulty. The addictive quality, unwell and revelation yourself usually ‘one some-more run’, is unequivocally what generates many of this game’s appeal.

Graphically, Stellar Interface is fine, yet it’s a slightest considerable aspect of a experience. It’s your customary 16-bit character fire em up, yet with a somewhat general rivalry design; they have a bent to mix into a background, that can be frustrating. The soundtrack, however, is great, with a blood-pumping dubstep change that ideally blends good with a action. Overall, Stellar Interface is a adore child of a shmup and roguelike RPG genres and stands above a throng as an addictively elementary shooter that has unchanging replay value.

Thumbs Up


Hive Jump

Hive Jump is a 2D sharpened platformer that brilliantly captures an arcade style, while still remaining sparkling and sundry for a complicated audience. The story unequivocally isn’t a concentration here, so we’ll keep it quick; we play as amusingly-named marines called Hive Jumpers, tasked with expelling an visitor hazard by destroying a source: a aforementioned hives. There is some try during giving celebrity to a several commanders who declaim carnival during you, yet this unequivocally isn’t a game’s focus.

The concentration instead lies in a shining arcade-style action. You’ll rip by hordes of well-designed visitor creatures regulating customarily a elementary starting gun and jetpack during first, yet on collection of slimey currency, you’ll be means to select what we wish during a finish of a level. It’s shining that Hive Jump doesn’t provoke we with ‘higher level’ weapons behind an fugitive red wire as some games might. You’re instead means to select your character and buy any arms off a slap for around a same prices, that allows players to find their character and emanate parties that occupy several roles.

Multiplayer unequivocally is a approach this diversion was meant to be played, as exploring with mixed jumpers is many some-more rewarding and avoids things removing stale. The customarily somewhat lifeless component of Hive Jump’s gameplay comes from a house game-style mini shade before any level. It radically feels like a diversion of Risk. If we ask us, skip these and dive true into a madness.

The aesthetics of Hive Jump are also impressive, holding a 16-bit character and pulling it to a limit, with minute backgrounds, splendid colours and satisfyingly egotistic rivalry genocide animations that give a genuine clarity of weight to any shot. Overall, Hive Jump is a really good time, with good suspicion out spin and rivalry design, well-spoken gameplay and a shining ascent system. It’s positively improved placed as a celebration diversion with several friends personification internal on a sofa, yet it’s good fun regardless.

Thumbs Up

Will we be picking adult any of these titles this week? If we caring to kill time with Clock Simulator or settle into a shining Metroidvania transformation of Momodora, let us know in a comments below.

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