Published On: Fri, May 8th, 2020

New studio Modern Games acquires Beasts of Balance

Modern Games is a new studio operative to emanate games that mix earthy and digital play.

The association was founded by husband-and-wife group Justin and Amanda Kifer — sequence entrepreneurs who formerly launched companies including Citizen Local (acquired by MyLife in 2011) and Fidgetly, a pester spinner association that also combined a suit controller for iOS and Android games.

It sounds like a Kifers have a array of new titles in development, though a association is announcing now that it has acquired and is relaunching an existent game, Beasts of Balance.

The diversion was initial expelled by Sensible Object in 2016. As demonstrated for me by Justin Kifer (the startup’s CEO), Beasts of Balance involves stacking earthy animal pieces, while also scanning them into a messenger app that keeps measure and brings their fantastical skills to life. The simple diversion costs $99 (currently on sale for $79), and players can squeeze enlargement packs to get additional accessories, beasts and other “artefacts.”

The other Modern Games titles expelled this year will be quite earthy house and label games, expelled underneath a Modern Games [Analog] brand. Kifer told me that a company’s large “flagship” launch is designed for 2021, with a mobile diversion that involves protracted existence and connected objects, and that takes place in a abounding scholarship fiction/fantasy world. In fact, Kifer’s even essay a array of immature adult novels to strength out a setting.

“I wish people to consider of Modern Games as a studio that is operative tough each day pull a bounds what it is to play a game,” he said.

Beasts of Balance

Image Credits: Modern Games

Kifer suggested that by mixing earthy and digital gameplay, Modern Games’ titles will have a real-world amicable member of a normal tabletop diversion while holding advantage of gameplay that’s also probable digitally.

Kifer also pronounced that by always starting with a core earthy product that players need to buy, a association can equivocate carrying to go a free-to-play track adopted by many mobile games. At a same time, he also emphasized that a association will keep a games comparatively affordable, with a sub-$40 cost for core products. (There were will be additional monetization by earthy and digital add-ons.)

On a other hand, a remote demo done it transparent that there’s a downside to relying on a earthy products — given we weren’t in a same room (and, given COVID-19, are doubtful to be anytime soon), Kifer and we couldn’t indeed play a diversion together.

“The games that we’re operative on right now are also multi-player,” Kifer pronounced when we forked this out. “They’re games that could be played in vicinity to other others, though they don’t have to be. For us, it’s all about bringing people together in ways that are inherently social, though it doesn’t indispensably meant physically co-located.”

We need some-more video games that are amicable platforms first, games second

About the Author