Published On: Mon, Apr 20th, 2020

Massive Animal Crossing: New Horizons Datamine Reveals Exciting Potential Features

Animal Crossing DatamineAnimal Crossing Datamine

Dataminer Ninji has detected a whole horde of new calm stealing in a deepest, darkest recesses of Animal Crossing: New Horizons’ code, some of that could potentially indicate to arriving features.

A list of a sparkling new facilities appears next (thanks, Nintendo Everything), though be warned – while not all of these elements competence indeed make it into a final game, there’s a intensity we could have some of your delight busted by reading on – so do so during your possess risk.

Still here? OK, let’s begin.

  • Two additional museum upgrades are mentioned
  • All 3 residence levels (after a tent) seem to enclose an art section
  • Two new stand-alone buildings are mentioned: a museum shop, and a museum cafeteria – a latter of that incorporates a Gyroid section
  • Redd appears to have a boat that will wharf on a ‘secret beach’ during a north of a island
  • The ‘fake art’ automechanic will make a return
  • The formula that pops adult a “select an item” box (to present a villager, to sell, to barter a fish out for, and so on) has a “cTunekichi” (Redd) choice – some-more justification that he’s maybe entrance back
  • Bushes are mentioned: azalea, hibiscus, holly, hydrangea, camellia, osmanthus (although those competence change; a list indeed altered between chronicle 1.0.0 and 1.1.4)
  • Vegetables that can be grown are mentioned: tomato, wheat, sugarine cane, potato, carrot, pumpkin
  • Update 1.0.0 has a record for a “Seafood” Critterpedia page that’s ostensible to enclose 33 equipment – a usually one indeed in a expelled diversion is a manila clam
  • There’s a third Nook’s Cranny ascent referenced
  • Swimming is mentioned; diving will concede we to obtain fish (a opposite set from fishing) and seaweed – there’s a apportionment of a save record indifferent to store them already
  • There are new selling interfaces in a game: ‘cGardening’, ‘cMuseum’ (possibly a aforementioned museum shop), ‘cRealEstate’, ‘cGallery’
  • There’s a duty that stores a ‘play report’ (Nintendo’s total stats on gameplay) with 3 variants: get_recipe_diy, get_recipe_clothing, get_recipe_cooking – usually a DIY one is indeed ever used, so a other dual competence be in a plans
  • Some mentions of things here have been private from 1.1 onwards; a list mentioning ‘FlowerBush’ and unfeeling names has been mutated to list ‘FlBu, V0, V1, V2, …’ instead, one discuss of Redd’s emporium has left from ‘TsunekichiShop’ to ‘TShop’ – ‘TShop’ is in what seems to be a list of doors that buildings can have
  • Since 1.1 they’ve combined ‘WOffice’ as well, that isn’t indeed used yet
  • There’s a list of forms for equipment where each form is used in a game, solely for “Art” and “Dishes”

Phew! It’s value stressing a second time that a lot of a things mentioned here competence never occur in a diversion and could simply be left-over formula for facilities that won’t be used, though during slightest some of it has a good possibility of entrance to pass. Is there a underline in there you’re quite vehement about? Let us know with a comment.

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