Published On: Thu, Sep 14th, 2017

Little Witch Academia: The Chamber of Time Hands-On Preview

If we haven’t listened of Little Witch Academia – it’s okay. we don’t censure you. The adventures of Akko Katsuki and her pals study during Lunanova – a propagandize for witches – aren’t accurately a biggest strike in anime, notwithstanding being an comprehensive joy. That’s because Bandai Namco’s new diversion Little Witch Academia: The Chamber of Time was a initial time many had even listened of a small magician that could.

In The Chamber of Time, Akko discovers a tip area dark inside of a propagandize library full of treasures and monsters – some-more monsters than treasure, really. Akko wanders down into a cover with her pals Sucy, Lotte and some-more in sequence to clean out a beasties with their accumulation of enchanting abilities.

bandai-namco-and-studio-dontnod-new-ipRelated Bandai Namco Collaborates with Dontnod for a New Narrative Adventure IP

The diversion plays like a classical side-scrolling beat-’em-up. Think Streets of Rage or Double Dragon, usually instead of punches and kicks these girls are doing repairs with spells – vast AoEs, smaller bursts of enchanting energy, ranged projectiles – we name it, they’ve got a spells indispensable to clean out some bad monsters.

In a demo we played Akko, Sucy and Lotte transport into a cover – that is alarmingly many bigger than a outward would advise – and ramble by a humid dungeon-like environment. Clusters of elementary monsters need to be degraded before relocating on to a subsequent bunch, only like side-scrollers of yore. There are a few interactable elements and things dark divided – one switch that compulsory mashing Circle to activate swung a grate to a side, divulgence a tip room, with a savage that indispensable overpowering and a prerogative of a bucket bucket of gold.


nintendo-switchRelated Bandai Namco Will Continue To Steadly Support The Nintendo Switch In The Coming Months

For a many part, monsters are elementary to better – maybe too easy. The tasteless creatures don’t put adult many of a fight, even when we give them some-more than a possibility to take a swing. Large groups can be simply adequate thwarted though we regulating any special abilities – a vast AoE ice spell was some-more than adequate for most.

Where things got unequivocally engaging was a trainer quarrel to finish a demo. A vast screen-filling minotaur-like savage loomed in a credentials as he crushed his fists down into a play area. Dodging his swipes we have to do repairs to his hands, and once he’s toppled, go for a head. It was a genuine visible feast and saying his health bar pulp as we unleashed a powers of Akko’s Shiny Arc was too satisfying.

But from what we can see so far, a categorical pull of Little Witch Academia: The Chamber of Time is a visuals. The cel shadowy art character looks positively beautiful in motion, and unequivocally captures a anime down to a tee. The diversion seems like fun, though things need polishing adult nonetheless – and we have high hopes for some-more interactions with other characters and potentially scrutiny of Lunanova to mangle adult a boredom of fighting. One to watch for fans, surely, though wait for reviews.

The diversion will be out in early 2018 for PC (Steam) and PlayStation 4.

About the Author

Leave a comment

XHTML: You can use these html tags: <a href="" title=""> <abbr title=""> <acronym title=""> <b> <blockquote cite=""> <cite> <code> <del datetime=""> <em> <i> <q cite=""> <s> <strike> <strong>