Published On: Tue, Mar 21st, 2017

Horizon Zero Dawn Patch 1.10 Released; Offers New Features & Fixes Alongside Minor FPS Improvements

Horizon Zero Dawn patch 1.10 has only been expelled by Sony and Guerrilla Games. The refurbish offers some new facilities alongside fixes for a vast series of issues, including teenager framerate issues, and crashes.

Guerrilla’s action-RPG was expelled some weeks ago, though a Dutch developer has already expelled several updates to repair apparent issues. Down next you’ll find a full recover records for Horizon Zero Dawn patch 1.10, that is accessible now:

Additions

  • Added a ability to press and reason [X] to buy mixed apparatus from merchants.
  • Added an choice to upset a X-axis from a controls add-on on a settings menu.

 

Adjustments

  • Made several teenager adjustments to a object economy (drop rate, distribution, cost etc.).
  • Made several adjustments to humanoid and appurtenance AI.
  • Made teenager adjustments to 2.1 stereo brew on menu sounds.

 

Fixes

Progression Fixes:

  • Fixed an emanate in a categorical query “The Point of a Spear” where some players could be teleported outward a query area during a design “Loot a Sawtooth Carcass”.
  • Fixed an emanate in a categorical query “The Point of a Spear” where some players could buy glow arrows from Karst rather than crafting them.
  • Fixed an emanate in a categorical query “The Proving” where players would be put behind into a final checkpoint for a quest, creation it unfit to continue a game.
  • Fixed an emanate in “The War-Chief’s Trail” where fast- travelling divided and behind when Sona reached a precipice would infrequently forestall Sona’s A.I. from operative correctly.
  • Fixed an emanate in a underling query “Revenge of a Nora” where some players could be blocked from surpassing due to an invisible collision nearby a third criminal camp.
  • Fixed an emanate in a query “The Sun Shall Fall” where some players fast-travelling immediately after destroying a Sonic Device would be incompetent to swell on returning to a gate.
  • Fixed an emanate in a categorical query “The Face of Extinction” where a Day 1 Patch did not offer a resolution for a hurl over problem of certain players who had side quests active while completing a quest.
  • Fixed an emanate in a side query “The Forgotten” where it was really formidable for some players to stand a route to Olara.
  • Fixed an emanate in a side query “Robbing a Rich” where a design “Return to Ravan” would not finish for some players after collecting a sword.
  • Fixed an emanate in a side query “Robbing a Rich” where no query pen or breadcrumbing was displayed for some players on a design “Follow a Tracks”.
  • Fixed an emanate in a side query “Robbing a Rich” where Rokasha went vacant for some players if they supposed another query while following a blood route and afterwards reloaded their save information after vocalization to Keadi.
  • Fixed an emanate in a side query “Robbing a Rich” where Nasan would be walking around in a yard and could not be interacted with by some players.
  • Fixed an emanate in a side query “Luck of a Hunt” where dropping boar skins after collecting all 4 would means a boar skin design to be unobtainable for some players.
  • Fixed an emanate in a side query “Healer’s Oath” where Patch 1.04 did not offer a retroactive resolution for certain players who were incompetent to swell after dropping a Thunderjaw heart from a Special Items tab.
  • Fixed an emanate in a side query “Traitor’s Bounty” where Vanasha would not seem on a design “Talk to Vanasha” after finishing “The Face of Extinction” for some players.
  • Fixed an emanate in a side query “Hunter’s Blind” where a “Show on map” choice on a Quest shade was grayed out and no query pen seemed on a map or compass during a design “Follow Talanah” for some players.
  • Fixed an emanate in a area “Cauldron Xi” where some players were means to shun a core cover during a “Defend a core” objective.
  • Fixed an emanate where some players could transparent Corruption Zones from a stretch though completing a compared query and trophy.
  • Fixed several issues where some players could turn stranded in bunkers and cauldrons after completing “The Face of Extinction”.

 

General Fixes:

  • Fixed an emanate in a categorical query “The Point of a Spear” where a time of day discourse choice would erroneously clear when reloading a game, after vocalization to Rost during a commencement of a quest.
  • Fixed an emanate in a categorical query “A Seeker during a Gates” where a gates of a Embrace were far-reaching open.
  • Fixed an emanate in a clan query “Revenge of a Nora” where Aloy’s overridden Strider would unexpected turn unmountable when following Varl to a Stadium.
  • Fixed an emanate in a categorical query “Terror of a Sun” where a surplus save would start any time a pretension was reloaded while fighting a Behemoth though any equipment.
  • Fixed an emanate in a categorical query “The Face of Extinction” where a vacant grey shade would be manifest before a start of a Epilogue 1 sequence.
  • Fixed an emanate in a area “Devil’s Grief” where a belligerent hardness showed a manifest record path.
  • Fixed an emanate where a Tallneck’s datapoint would not clear if players fast-traveled from their conduct of instead of rappelling down.
  • Fixed an emanate where time would delayed down though Concentration would continue to recharge during a same rate when players brought adult a arms wheel.
  • Fixed an emanate where some robots would not be counted for a prize “10 Vulnerable Machines Kills”.
  • Fixed an emanate where players would run into several problems if their playtime exceeded 200 hours.
  • Fixed several issues where a UI would arrangement markers, icons, tracks, prompts or values incorrectly.
  • Fixed several issues with discourse and contextual lines not triggering correctly.
  • Fixed several issues with players writing through, removing stranded in or descending by geometry.
  • Fixed several issues with machines writing by geometry and any other.
  • Fixed several issues with animation for humanoids and machines.
  • Fixed several teenager issues with players skipping a sequence.
  • Fixed several teenager weapons and modifications issues.
  • Fixed several teenager framerate issues.

 

Crash Fixes:

  • Fixed an emanate in a Bandit Camps where a diversion would pile-up if certain players managed to extricate a prisoners after a final criminal had died.
  • Fixed an emanate in a Bandit Camps where a diversion would pile-up if certain players broken a alarm after a final criminal had died.
  • Fixed diverse crashes.

 

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