Published On: Sun, Dec 22nd, 2019

Here Are The Full Patch Notes For Cadence Of Hyrule Version 1.1.0

Cadence Of Hyrule – Crypt Of The NecroDancer Featuring The Legend Of Zelda Reveal Trailer 0 32 Screenshot

Reflect on this year and one of a Nindie highlights for a Switch was Cadence of Hyrule: Crypt of a NecroDancer. It was a diversion that astounded everybody when it was primarily announced since it was a initial time Nintendo had authorised an indie developer to work with one of a vital video diversion series.

Since then, Brace Yourself Games has rolled out a few teenager rags for a game. This week, though, it astounded everybody (again), when it expelled a new update, permitting players to take control of Octavo. The developer has also expelled full patch records for Version 1.1.0 of a diversion on a forum (warning: contains spoilers). Take a demeanour below:


– Added Octavo as a playable impression with singular story campaign, unlockable by completing a diversion once.
– Added Dungeon Mode, a mode for personification by a diversion in a new way, closer to a strange NecroDancer experience
– Added shrines, puzzling objects that seem in dungeons, with different effects.
– Added some new turn era features, both in dungeons and a overworld.
– Added 4 new achievements relating to Octavo, cave mode, and shrines
– Adjusted a pointless placement for spawning certain forms of cave items, to improved safeguard seed consistency
– Allow a actor to lift mixed copies of any corkscrew type
– Add UI for changing weapons of a supporter characters during a Ganon fight
– Add arrangement of a stream universe era seed to a postponement menu, so it can be recreated after in seeded mode
– Fixed some bugs where mixed dialogues/cutscenes could be activated during once, with unintended results
– Fixed a bug where Ganon could be degraded with a explosve during a between-phase cutscene
– Fixed a bug where removing strike by a explosve and regulating a hookshot on a same kick could means a actor to pierce incorrectly
– Fixed a bug where regulating a hookshot would supplement additional stairs to a player’s step count in bound kick mode
– Fixed a bug where equipment could be repetitious by collecting them and relocating between screens during a same time
– Fixed an feat that authorised some bosses to be cheesed with projectiles from outward a trainer arena
– many other bug fixes


As we can see, it adds Octavo and a cave mode, that allows we to play a diversion in a “new way” and one that is some-more identical to a strange Crypt of a NecroDancer experience. In further to this, there’s some-more shrines, new achievements and most more. Of course, there are copiousness of bug fixes as well.

Have we attempted out a latest refurbish yet? Tell us below.

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