Published On: Thu, Aug 17th, 2017

Hellblade Patch 1.01 For PC/PS4 Offers Combat Tweaks & Fixes Various Issues; Dev Looking Into AMD Performance Issues

Developer Ninja Theory is deploying Hellblade patch 1.01 for both PC and PS4 that addresses several issues reported given launch and offers fight gameplay tweaks. In addition, a developer has announced that it’s looking a AMD opening issues that players have been reporting.

Russian subtitles have also been combined to a diversion by this patch, and Ninja Theory says that they are “continuing to ensure reports of issues in Hellblade and will be operative on additional fixes for destiny updates”.

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You can find a full recover records for Hellblade Patch 1.01 down below:

Summary: A bug regulating patch that addresses a operation of bugs identified given launch. The patch fixes issues opposite ubiquitous gameplay, combat, print mode, localisation and audio. Notable issues resolved by a patch include:

  • Fixed a intensity course interlude bug in a Fenrir Cave by a ‘M’ rune doorway puzzle.
  • Fixed a intensity course interlude bug in Fenrir Cave due to check indicating after skipping a illuminated region.
  • Fixed intensity course interlude bug in Fenrir Cave if actor fails to collect building rune after fight and subsequently dies.
  • Fixed collision issues that could concede players to unintentionally exit a diversion world.
  • Various underline localisation fixes opposite a series of languages.
  • Fixed an emanate where pivotal bindings and run toggle were not being saved between diversion sessions on PC.
  • Fixed an emanate where a menu would not bucket on start adult on PC.
  • In further to bug fixes, fight gameplay has been tweaked and Russian subtitles combined to a Hellblade feature.

Full Patch Notes:

  • Fixed a pile-up that could occur if dual Keep Guard enemies are station tighten to any other and one dies.
  • Russian subtitles for a Hellblade underline have been added.
  • Fixed an emanate where a audio would be out of sync with a Hellblade underline if it has been paused for an extended duration of time.
  • Fixed an emanate where a Baldr Masks in a Tower Shard turn are white on a inside.
  • Fixed scenarios ensuing in dark geometry after reloading from checkpoint.
  • Fixed a intensity course interlude bug in a Fenrir Cave by a ‘M’ rune doorway puzzle.
  • Fixed intensity course interlude bug in Fenrir Cave due to check indicating after skipping a illuminated region.
  • Fixed intensity course interlude bug in Fenrir Cave if actor fails to collect building rune after fight and subsequently dies.
  • Fixed collision issues that could concede players to unintentionally exit a diversion world.
  • Fixed audio cut-out issues.
  • Added audio cues for dark faces.
  • Fixed audio tough cut during a finish of several cut scenes.
  • Fixes for audio mouth sync issues.
  • Audio balancing fixes.
  • Various underline localisation fixes opposite a series of languages.

Combat tweaks:

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Global

  • Adjusted involuntary problem rivalry health scaling and Senua’s repairs taken/given modifiers.

Senua

  • Increased repairs value of certain combo finisher attacks.
  • Adjusted rate of fight concentration apparatus rave in Hard problem mode or higher.
  • Fixed emanate with stinger charcterised cameras popping if a same conflict was repeated.

Warrior Enemy

  • Warriors now have an increasing possibility of escaped certain complicated attacks.
  • Fixed blank sound effects on certain reactions.

Protector Enemy

  • Health values have been lowered.
  • Will now sojourn exposed for longer after his defense ensure has been broken.

Keep Guard Enemy

  • Fixed a intensity pile-up bug if Keep Guard enemies are station tighten together and one of them dies.
  • Tweaked revolution rate during certain conflict windups.
  • Fixed blank sound effects on certain attacks.

Surtr

  • Fixed an emanate where Surtr was means to chuck Senua outward of a arena.

Valravn

  • Fixed an emanate where Valravn could not be shop-worn while in Focus for certain combos.
  • Parried projectiles will now mislay shade state on hit.

Fenrir

  • Health values have been adjusted.
  • Fixed emanate where certain conflict were not traffic repairs rightly to Fenrir.
  • Revenant Enemy
  • Adjusted slip properties for certain attacks.
  • Adjusted cooldown for resist and hedge defensive actions.
  • Parried projectiles will now mislay shade state on hit.

Photo Mode

  • Fixed an emanate where suit fuzz is practical to intent wrongly during Photo Mode.
  • Removed a second slider that did zero when cycling by a Effects tab.

PC Only fixes

  • Fixed an emanate where altering master volume would means no audio to be played during a intro.
  • Fixed a miss of quivering with a Steam Controller for a Blindness level
  • Fixed an emanate where pivotal bindings and run toggle were not being saved between diversion sessions
  • Fixed an emanate where looking around with a rodent during a vessel intro was not working.
  • Fixed an emanate where Focus was not means to be reserved to another key.
  • Fixed an emanate where tabbing out during cut scenes would means audio to go out of sync.
  • Fixed an emanate where a menu would not bucket on start up.

 

Hellblade was expelled for PC and PS4 progressing this month. You can examination a really possess examination of a diversion right here.

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