Published On: Thu, Mar 16th, 2017

Guerrilla Explains Horizon: Zero Dawn’s Title, Says Team & Engine Strength Were Keys To Make a Game

Guerrilla, Sony’s inner growth group formed in a Netherlands, finally got industry-wide approval with Horizon: Zero Dawn. Launched a integrate weeks ago, it was really good perceived by both gamers (it already sole 2.6 million units) and press (we rated it 9.5/10, check a examination by Chris to find out why).

This afternoon, a few Guerrilla developers concluded to answer questions on r/horizon’s AMA. There were several engaging questions and answers, of that we’ve highlighted a few. To start with, a pretension got explained:

Furthermore, according to a game’s Lead Quest Designer a strength of a diversion engine and a group during Guerrilla were a keys to make a diversion (it was a initial open universe movement RPG done by a studio).

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