Published On: Sun, Jun 25th, 2017

God of War Isn’t Quite An Open World Game, But It Will Reward You For Exploring

God of War has been one of a many vicious IPs in Sony’s slot during a PlayStation 2 and PlayStation 3 console generations, garnering vicious commend and offered over 20 million copies over a several installments.

However, with a difference of God of War III Remastered, a PlayStation 4 didn’t get anything yet. Sony Santa Monica aims to repair this deficiency in early 2018 with a new game, featuring an comparison Kratos vital in a universe of Norse gods with his son, Atreus.

god-of-war-screen-06-ps4-usRelated GoW Director: we Love Sony, They Want Us To Make Great Experiences and Give Us Leeway To Take Risks

At E3 2017, we got a new gameplay video showcasing a fight and utterly a few of a environments. Polygon managed to speak to Game Director Cory Barlog to learn some-more about a game; one prominence is Barlog’s outline of a universe design, that is not utterly open though has nonetheless been designed to prerogative exploration.

I knew right divided that we did not wish to make an open-world game. we did not wish to make a diversion in that people felt like they were doing a checklist of things.

Kratos and Atreus have a thought that takes them all over a world, though always only off in a distance, there’s something that catches your eye. It’s this thought that we’re going to prerogative people for being extraordinary or looking around. We’re not unequivocally ever going to put them in a position outward of that core experience, forcing them to do something.

It’s a thought of saying this small cavern opening off in a distance, boating over there, and indeed going inside a cave, and entrance out and saying an whole turn we never knew was there. It’s that feeling of being rewarded for your curiosity. It’s only huge. That’s because we play video games. It’s about existent in a world.

We beam we in a diversion on this path, like holding your child when he’s roving a bike for a initial time. Then we arrange of open a universe adult by vouchsafing go with one hand. The universe is a small bit bigger, a small scarier, you’re wobbling a small bit. But right when we start to feel steady, afterwards we open adult a universe even more, both hands off. You’re only giveaway to go. And that’s still not even a final time. We open it adult even further, so all becomes bigger. You’re never compulsory to go over and do anything. You’re always speedy that this is your goal. But, hey, if we want, go try all these other things. It’s such a immeasurable mythology. It’s so wonderful.

Certainly not all games need to be designed as open world, though it’s still good to know that it will be probable to try utterly a bit in God of War.

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