Published On: Fri, May 29th, 2020

Feature: XCOM 2’s Creative Director On The Challenge Of Bringing The Series To Switch

XCOM 2 Collection SwitchXCOM 2 Collection Switch© 2K Games

It’s healthy to cruise that franchises are borne out of a office of profit, isn’t it? That someone in a fit sits in a boardroom, glances over a “units shipped” column, and abruptly final a array when a new IP hits a exigency sales target.

But when it came to XCOM – a 2012 reimagining of a early 1990s sci-fi plan diversion that built a fervent fanbase – a supplement didn’t come about since of a success of a strange game. As artistic executive Jake Solomon tells Nintendo Life, that’s simply not a plain adequate grounds on that to qualification an fast franchise.

Sequels can’t be done usually since a prior diversion was successful. They have to acquire their right to exist with constrained new features, new stories, new experiences

“Sequels can’t be done usually since a prior diversion was successful,” Solomon says as a studio prepares for a recover of XCOM 2 Collection on Nintendo Switch. “They have to acquire their right to exist with constrained new features, new stories, new experiences.”

Bundling XCOM 2, 4 DLC packs – Resistance Warrior Pack, Anarchy’s Children, Alien Hunters, Shen’s Last Gift – and a War of a Chosen expansion, 2K hopes that a fan-favourite plan diversion will interest not usually to those who’ve been fervent admirers of a array so distant – fans that have, adult until now, customarily gifted a diversion on PC and console – yet also tempt new players into a fold, too.

“It’s a unequivocally wily thing,” Solomon admits when we ask how a group manages to prove both new and existent supporters – generally when an existent authorization is ported to new platforms. “All we can do is play a diversion you’re creation as many as we can and put yourself in a boots of your intensity players. Is this opposite enough? Have we mislaid anything from a prior game? Is this still going to be welcoming to new players?

“Invariably, your initial ideas are wrong,” he adds. “So we usually have to keep operative during it, iterating on a core concepts until you’ve found something special.”

XCOM 2 Collection SwitchXCOM 2 Collection Switch© 2K Games

Whilst evidently a team-tactics, turn-based plan game, XCOM is so many some-more than that, too, mouth-watering a players to tell their possess stories. In fact, this mantra was unequivocally many during a front of a developers’ minds when a studio sat down to work on a supplement – “our idea was to make something bigger, deeper, and improved during vouchsafing players tell their possess stories of triumph, and infrequently heartbreak, in a universe of XCOM”, Solomon insists – yet it’s a franchise’s possess “positive community” that was “really critical to [the team] during Firaxis”. Solomon openly acknowledges that XCOM 2 and War of a Chosen were crafted “with village feedback in mind”.

“One of a lessons we schooled from a strange XCOM was a energy of players revelation their possess stories,” he explains. “It can be as elementary as formulating or customising a infantryman who ends adult saving a universe or ends adult a misadventure in a hard-fought mission. That story is yours, there is no other story utterly like it, and being means to attend in those stories and knowledge them as a actor is one of a many absolute things that games can do for us.”

You’re close divided with this diversion for years, we form your possess opinions about it, yet a notation we recover it to a world, there are millions of opinions about each final feature

Moving from XCOM to XCOM 2 must’ve been difficult, though. How on earth do developers steel themselves for a critique and strenuous weight of expectations from fans, generally for a sequel?

“That’s a inlet of a job,” he says. “If we’re going to ask people to spend their hard-earned income on a games, we should acquire those expectations, and we should surpass them. It’s usually satisfactory that we entice expectancy from a community. That simply means that people are invested in what we’re doing.

“You’re close divided with this diversion for years, we form your possess opinions about it, yet a notation we recover it to a world, there are millions of opinions about each final feature,” he continues. “It’s unequivocally delightful to see how people appreciate a game, even if they don’t like some features, or they adore some underline we didn’t cruise was all that great. Once they possess a game, we cruise their opinions as current as mine.”

As for what Solomon would change now, if he could go behind and tweak XCOM 2 again? “I’m never confident with a game, we never trust it’s finished, and we could substantially change a million things if we had total time. But to be honest, it finished adult in a flattering good place. It’s a diversion a village loves, and it’s so large that I’m not certain we could supplement anything else that would urge a knowledge and not usually import it down.

XCOM 2 Collection SwitchXCOM 2 Collection Switch© 2K Games

“Every diversion we pattern tends to change flattering drastically over a march of development,” he continues. “At one indicate we could indeed commander your hulk drifting helicarrier in real-time to equivocate patrolling rivalry aircraft. But like many ideas, that was cut as we focused on what was unequivocally working, and what was unequivocally loyal to a knowledge we were perplexing to create.”

But while he won’t be led on how a studio manages a direct of ports opposite a captivate of platform-exclusivity – “when it comes to determining on platforms, we try and do what is best for a game” – Solomon wants existent fans to know that a Switch chronicle is still “the XCOM we know and love”.

“[It] provides players usually a outrageous volume of coherence that they’ve never had for XCOM. You won’t have to worry about finishing a conflict before giving adult a TV. This array has been a work of adore for hundreds of people. Behind a scenes, we’ve spent large hours, arguments, laughter, and work, work, work to make XCOM, and, of course, it’s a payoff to do so and finally move it to one of my personal favourite platforms, Nintendo Switch.”

XCOM 2 Collection is out on Nintendo Switch on May 29th, 2020.

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