Published On: Thu, Sep 14th, 2017

EVE: Valkyrie Warzone Runs Up To 4K@60 on PS4 Pro; PC Specs Revealed

EVE: Valkyrie Warzone is set to supplement poignant changes to a game. To start with, it will be entirely playable though a VR device after this month.

We’ve reached out to CCP in sequence to learn some-more about this update. Speaking with Lead Game Designer Andrew Willans, we found out a technical specs of both versions (PS4/PS4 Pro and PC) underneath a normal 2D modes.

eve_valkyrie_warzoneRelated EVE: Valkyrie Warzone Brings VR and non-VR Players Together on Sep 26th

On PS4 we use a energetic fortitude technique grown by Alex Vlachos during Valve where we change your fortitude formed on what’s removing rendered on a shade or VR Headset. This is to describe a diversion during high fortitude when you’re drifting around a map and fallback to a reduce fortitude when you’re in a feverishness of battle, where explosions and other effects delayed down rendering. On PSVR we describe between 1920×1080 and 2880×1620 during 60 frames-per-second, this is loyal for both a PS4 and a PS4 Pro. The PS4 Pro has additional graphics facilities like energetic shadows and softened effects we can’t run on a strange PS4.
For 2D we use a same energetic fortitude technique, this lets us run during local 1080p during 60 frames-per-second on PS4 and between 1920×1080 and local 4K (3840×2160) during 60 frames-per-second on a PS4 Pro where a 4K arrangement is available, yet many of a time it will be somewhere in a middle.

Additional graphics facilities are accessible when using during 1080p on PS4 and PS4 Pro compared to a VR versions such as softened effects, shadows and lighting.

VR on PC requires us to run during 90 frames-per-second during a high fortitude (around 2916×1620 for decent picture quality) that requires high-end graphics label from a final year or two. Tech like NVIDIA’s multi-reprojection support saves opening by digest a edges of a shade during reduce resolution, where we don’t notice a difference. For 2D rendering, a smallest mandate are many reduce (1920×1080 or even 1280 x 720) during 60 frames-per-second. We’re still locking down a accurate minimum-spec, though Valkyrie should run on many middle to high-end DirectX 11 hardware from a final 7 years or so (GeForce GTX 470 and up) and a 3rd generation Intel i5 (Ivy Bridge).

sparc_scree_2Related CCP’s Sparc PlayStation VR Release Date Confirmed

As for 4K during 60 Hz, we’re still doing final optimisations and contrast so we don’t have any petrify info on that during this stage. In a new test, we used a 1070 label that ran a diversion during “high” settings during 4K/60 Hz. So, we’re assured that we’ll see some good formula from a tip finish graphics cards. Watch this space!

Check behind tomorrow for the full talk on EVE: Valkyrie Warzone.

About the Author

Leave a comment

XHTML: You can use these html tags: <a href="" title=""> <abbr title=""> <acronym title=""> <b> <blockquote cite=""> <cite> <code> <del datetime=""> <em> <i> <q cite=""> <s> <strike> <strong>