Published On: Fri, Oct 13th, 2017

DICE Comments on Battlefront II Loot Crates After Beta Feedback

DICE finally commented on a concerns per Star Wars Battlefront II’s rob crates emerged after a new beta event.

They also hinted that they will look into a mode where Star Cards are bound for all a players.

wccflootboxesRelated ESRB Clarifies Its Stance On Loot Boxes Amid Calls To Have Them Classified As Gambling

Rest assured, we’re stability to listen to we entrance out of Beta. We’re holding a demeanour during some of a many discussed topics, from Crates and course to Strike mode (which we’re deliberation changing to a best of three), a Specialist’s Infiltration ability (which competence be a small too overpowered) and more. Oh, and a First Order Flametrooper needs some work – we determine he could use a small more… firepower. We are also looking into some-more ways to concede players to stay and play together as a group – for launch, we’ll have a new underline for we that rewards all players in a parent wave. These are usually a few examples of how your feedback is assisting to figure a game.

We know we have a lot of questions about Crates and progression, so we wish to explain a few things, as a finish complement was not in a Beta and will continue to be tuned over time:

  • There are many things we can acquire in a game, including weapons, attachments, credits, Star Cards, Emotes, Outfits and Victory Poses.
  • As a change goal, we’re operative towards carrying a many absolute equipment in a diversion usually earnable around in-game achievements.
  • Crates will embody a brew of of Star Cards, Outfits, Emotes or Victory Poses.
  • Players acquire crates by completing hurdles and other gameplay milestones, or by purchasing them with in-game credits or Crystals, a reward currency.
  • If we get a transcribe Star Card in a crate, we will get crafting tools that we can afterwards use to assistance ascent a Star Card of your choice.
  • And lastly, we have to acquire a right to be means to ascent Star Cards and clear many Weapons. You can usually ascent or clear them if we have reached a high adequate rank, that is dynamic by personification a game.

We also have listened some players are looking for a approach to play where all players will have a same set of Star Cards with flattened values. Like all else, we will be ceaselessly creation required changes to safeguard a diversion is fun for everyone. We will work to make certain a complement is offset both for players who wish to acquire everything, as good as for players who are brief on time and would like to pierce faster in their swell towards several rewards.

Are we confident with this central respond by DICE? Let us know in a comments.

 

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