Published On: Tue, Sep 26th, 2017

Blue Reflection Review – School Life Is A Dangerous Thing

Developer Gust is mostly famous for a Atelier series, though in new times, a group attempted to enhance over their many successful array with a origination of new IPs. Nights of Azure, while enjoyable, is kind of hit-and-miss, and a same can be pronounced of a team’s subsequent new property, Blue Reflection, notwithstanding a new diversion being rather softened in certain aspects than a team’s 2015 movement role-playing game.

Blue Reflection’s environment belongs to a standard Japanese genre famous as Magic Girl, that involves schoolgirls finding some enchanting powers that can save a universe from destruction. In a Gust-developed RPG, it is Hinako Shirai to learn that she is a Reflector – a sorcery soldier who has a energy to try a puzzling land famous as Common to stabilise humans’ emotions and collect Fragments, that boost Reflectors’ powers. The ultimate conflict for a Reflectors is a better of a  Sephiroth, absolute otherworldy beings that aim to destroy a world, beings that even have a energy to perceptible into a genuine world. Following her initial tour into a Common, Hinako gets proficient with Yuzuki and Lime Shijou, both Reflectors, who explain a conflict their kind has to wage, as good as something that will pierce Hinako to join a fights. Once a hazard is over, Hinako will have a possibility to have any wish granted: as she was forced to give adult on ballet due to a knee injury, it’s easy to know that wish she will wish to be granted.

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Blue Reflection’s story seems to have been shabby utterly a bit by a latest entries in a Persona series, and not usually for a propagandize setting, that also influences gameplay considerably. The puzzling Common is pronounced to be innate from tellurian subconsciousness, that sounds like a Palaces from Persona 5. The whole “exploring-the-Common-to-stabilize-emotions” is utterly tighten to some Persona 5 story elements as well. Even a Reflectors’ transformations, while steeped in a Magic Girl genre, also pierce a Phantom Thieves change of outfits in mind. As such, a story is distant from being a best we have seen in any JRPG: it’s enjoyable, generally for those who adore standard Japanese anime storytelling, though it’s utterly distant from being groundbreaking.

Characters, while enjoyable, are also utterly tropey. Hinako is your standard bashful schoolgirl with a cracked dream, Yuzu a overly-happy lady and Lime a some-more grounded one. Hinako’s schoolmates, who play critical roles during a march of a game, are also utterly tropey, trimming from a admiring and nerdish form to a love-sick one and so on. Players have a possibility to learn some-more about them by completing discretionary side-stories, so, during a really least, all critical characters accept a good volume of development. Like already stated, it’s zero utterly new or groundbreaking, though it still helps in creation a diversion enjoyable, generally if expectations are kept in check.

The story isn’t a usually Blue Reflection underline that has been shabby by new Persona games, as many of a game’s march feels identical to a Atlus grown games. During a march of a game, Hinako will have to finish certain tasks that extend points that count towards chapters’ completion. Most of a times, a biggest charge is to try a Common to stabilise someone’s emotions, though there are others that have to be completed. Undertaking tasks will pierce time forward, withdrawal Hinako with singular time to commence tasks and attend in a accumulation of activities. After school, it’s probable to entice a crony to places like film theaters and cafes, augmenting love and unlocking some-more events. Night activities engage holding a bath, study and stretching, with a latter dual providing stats bonuses for a following day. Like in a Persona games, time government is pivotal to see all that a diversion has to offer.

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Two aspects where a diversion breaks divided from a Persona array and other Gust-developed games are a conflict complement and a associated RPG mechanics. Blue Reflection employs a turn-based complement where a 3 categorical characters and enemies take turns to govern actions. All come with a WT, that can be kept lane of in a top Timeline bar, WT that can be altered by regulating a right skills. Except for unchanging attacks, all skills need MP, that can be replenished in conflict with a saved urge authority called Ether Charge.

The impression leveling complement is substantially a many engaging underline of Blue Reflection. Doing divided with a normal EXP system, a diversion uses Growth points to boost stats, that are not performed by winning battles, though by completing tasks. These points can be openly in 4 opposite attributes – Attack, Defense, Support, and Technic – that change that stats boost a most. Dependent on a attributes levels are also skills, that are schooled when certain attributes strech specific levels. Skills can also be offer softened by Fragments, that might extend lowered MP cost, increasing repairs and more. With these systems in place, players have utterly a bit of customization possibilities, that sadly don’t finish adult mattering too many due to game’s impossibly low plea level. Even on Hard, many battles are a breeze, a contrition deliberation a leveling complement has a lot of potential.

Boss battles, while easy, are, during least, really good crafted. During these battles, a 3 Reflectors will be upheld by a other side characters, with some cheesy support attacks that are well matched to a game’s setting. These battles also need a small some-more of vital meditative that unchanging encounters so they’re utterly acquire to mangle a routine of battling unchanging mobs.

One area where a diversion does utterly good is a presentation. While graphics are not well-developed and opening is utterly uneven, with uncanny drops during cutscenes where there’s not many going on, a interface and menus are utterly stylish and dynamic. The art impression also gives a diversion a rather engaging atmosphere, with a unhappy that seems to interfuse everything, expected perplexing to paint Hinako’s stream state of mind. The soundtrack, a initial one stoical only by composer Hayato Asano, is also utterly good, with still and enterprising pieces highlighting some of a many critical sequences of a diversion utterly well. The miss of an English dub can also be seen as a clever or diseased point, depending on a player’s preferences: in a Japanese propagandize setting, listening to characters pronounce Japanese seems really appropriate.

Despite a similarities with a Persona series, Blue Reflection does have some facilities that make it mount out from a competition, such as a leveling system. Sadly, a excessively monotonous characters and story, while still enjoyable, and a really low problem turn forestall a diversion from being a must-have for all JRPG fans. Gust fans and those amatory standard Japanese stories, however, will find copiousness to like.

PlayStation 4 chronicle tested (copy supposing by a publisher). You can buy it around Amazon.

As a code new IP, Blue Reflection does a pursuit good and might offer as a good substructure for a sequel, with an beguiling (albeit not all that original) story, good impression development, a singular leveling system, and a stylish presentation. Sadly, many of a game’s facilities resemble too many those found in a latest Persona games and, as such, a diversion doesn’t feel really unique, while a low problem turn prevents a RPG mechanics from reaching their full potential.

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