Best Of 2019: How Pirate Television Helped Sega Beat Nintendo In The UK

From now until a finish of 2019 we’ll be celebrating a entrance year by looking behind and republishing some of a glorious facilities from a past twelve months, in further to a unchanging output. This essay initial seemed on a site behind in October. Enjoy!
The year is 1992. In a customary British domicile a customary British family is huddled around a television, still uncertain about what has customarily transpired during a ad mangle of their customary British soap opera. Nestled among a normal commercials for shower powder and breakfast cereal is a peppery whirlwind of quick modifying and weird imagery; a smoke-filled barber’s shop, a vast favourite with bionic implants and a inexhaustible assisting of slickly-edited footage from a array of video games, punctuated by an infectiously informed slogan: To be this good takes Sega. The outcome is mesmerising. This is a family’s initial ambience of an promotion debate that will change a proceed video games are promoted in a UK forever. This is a birth of ‘Pirate’ TV.
We could see a NES was bursting in North America so it seemed like a right bargain during a right time
The highway to this pivotal indicate in UK televisual offering story is one that has been documented widely over a past few decades, yet bears repeating. While Sega and Nintendo might be flattering cosy bedfellows today, thirtysomething players will vividly remember an epoch when these dual giants fought tooth and nail, imprinting a dividing line in propagandize playgrounds all over a universe prolonged before Sony and Microsoft came along and insincere a same roles. While there are pointed differences in a story depending on either you’re formed in North America or Europe, in a UK, Sega’s zenith came out of a indifferent enterprise to float opposite a waves and sire trends whenever possible, and a male who oversaw this gleefully disruptive proceed was Nick Alexander.
Alexander’s entrance into a video diversion locus occurred in 1983, when he became Managing Director during Virgin, aged customarily 27. His attribute with Sega began when Virgin purchased British bill tag Mastertronic, a organisation thankful for Sega’s European distribution, towards a finish of a decade. “Sega had delivered a conveyance of Master Systems to Mastertronic too late for Christmas, so mad retailers understandably cancelled their orders,” Alexander explains. “Mastertronic was plunged into a financial predicament that was customarily solved by a partnership of a association and a partnership with Virgin Games to spin Virgin Mastertronic, with myself once again in a purpose of Managing Director. As it happened, Sega had also unsuccessful to broach on time to their distributors in France and Germany, and asked us if we would take on those dual regions as good as a UK. We could see a NES was bursting in North America so it seemed like a right bargain during a right time, so we agreed, laying down a foundations for Sega Europe – that Virgin Mastertronic would spin in 1991 when Sega purchased a organisation undisguised and we became Sega Europe CEO.”

The feisty opinion that seemed to interpose all of Richard Branson’s business ventures was benefaction and scold in both Virgin Mastertronic and Sega Europe, and this directly shabby Alexander’s position when it came to compelling Sega’s products. “In a early years of a ’90s, Nintendo’s offering position was always kids personification with silent and dad, being happy families,” continues Alexander. “We, being a Virgin company, it customarily seemed apparent to me that kids didn’t wish to be personification with their parents. They wanted to be a bit some-more rebellious, they wanted to have a bit some-more attitude; this wasn’t about being partial of a happy family – this was about murdering things, fighting things and pushing unequivocally fast. So unequivocally naturally a positioning was many some-more about a particular player; it was pitched during an comparison actor as good – a meditative was that if we get a comparison teen thereafter a younger children who aspire to be like their elder siblings will naturally follow. In truth, a offering never unequivocally shifted from that core ideal. This is about being cool, and above all else not being like your parents.”
In Japan, Sega as a association totalled itself opposite Nintendo, and they used to consider that if Nintendo did it, we should do it too
Alexander’s confidant prophesy was to be executed by a moment offering twin of Phil Ley and Simon Morris. The latter had captivated Alexander’s courtesy after his argent group work on some of Virgin Mastertronic’s unequivocally early Master System campaigns. “I was thankful for a initial ads that were done, like a ones with a articulate TV set and a initial use of a ‘To be this good takes ages’ slogan,” he explains. “They were unequivocally organic and tolerably artistic – it was customary difficulty launch advertising, really. Following this, we was thereafter given a purpose of offering executive of Sega UK. Nick was my boss, Phil was using offering for Europe and we was thankful for a ads.”
Alexander and his fledgeling group found themselves in a singular position when compared to Sega’s other informal offices. “In Japan, Sega as a association totalled itself opposite Nintendo, and they used to consider that if Nintendo did it, we should do it too,” he says. However, this proceed hadn’t resulted in any poignant gains, with Sega’s code new 16-bit Mega Drive complement clearly incompetent to mangle a cast-iron stranglehold of a ageing Famicom. “The Japanese marketplace was something like 85 percent Nintendo, 15 percent Sega. In North America, a story was mostly a same as Japan, with a NES enjoying roughly finish control of a 8-bit market. But in Europe things were totally different; from a get-go, we were a marketplace leader. We were helped enormously by Nintendo changing their placement arrangements in a UK flattering many any year given they hadn’t got it right and kept perplexing to do something else.” This authorised Sega to settle an early lead by tantalizing existent ZX Spectrum and Commodore 64 owners to embankment their underpowered home micros in foster of a Master System, a console that offering generally constant replications of a Sega classics they’d played in their internal entertainment arcades.

Despite a early European success, Morris felt during a time that Sega remained a outward bet. “The tectonic plates were still forming,” he explains. “There were dual vast players and we were unequivocally many a underdog, in annoy of a incomparable marketplace share. In a early days we were a arcade business that was perplexing to spin a vital room business, and Nintendo – that was distributed by Mattel during a time – was unequivocally many a ‘safe’ family value business and had an extraordinary lane record in Japan and North America. Nintendo was building approval around a family-friendly design and around Super Mario, and a theory was that kids would eventually reject that. We radically set out to explain a space with a marketing, and a anxiety indicate we always give was that we were The Rolling Stones to Nintendo’s Beatles.”
Nintendo was building approval around a family-friendly design and around Super Mario, and a theory was that kids would eventually reject that
It was transparent from a opening that to constraint a hearts and minds of a nation’s girl a uninformed offering position was compulsory that overlooked all that had left before. Nintendo had played it stable and tended to uncover families encamped around a TV shade with rictus grins etched onto their faces – a tried-and-tested proceed dictated to interest to a doting relatives who eventually tranquil a pursestrings – yet Morris knew instinctively that joining with a genuine audience, a players themselves, was a constant track to enormous a market. “It was all about being stone and roll, it was all about being anti-establishment, it was all about being something that your relatives wouldn’t validate in a million years,” he says. “I used to have a design on my table of a what we called a ‘disco vicar’ – a vicar perplexing to get down with a kids during a church disco and unwell miserably. We always hold that adult as a litmus exam to a artistic work. Does it demeanour like we’re perplexing to be a disco vicar? If it did, we wouldn’t do it.”
Which leads us behind to a distinguished theatre recounted earlier; a faraway family wondering what a ruin they’d customarily witnessed during their formerly dedicated ad break. The 1992 blurb that unequivocally kicked off Sega’s UK array was dubbed ‘The Cyber Razor Cut’ and a timing couldn’t have been some-more perfect. Nintendo’s 16-bit Super NES finished a European entrance in a same year, giving Sega a initial constant exam in that region, and a company’s arms in a face of this technically higher opposition was a impossibly sharp Jimmy. Played by Welsh actor Peter Wingfield – who would go on to find tellurian celebrity in Highlander: The Series and has recently late from behaving to spin a alloy in a United States – Jimmy was a summary of cool. The blurb opens with a favourite entering a steam-filled barbershop, sitting in a chair and seeking for a suggested cut from a demented barber, brilliantly brought to life by Steve O’Donnell – maybe best famous for his description of Spud Gun in Rik Mayall and Ade Edmondson’s farcical British sitcom Bottom. This ask prompts a method where Jimmy’s arms and eyeballs are ‘upgraded’ robotically, permitting him to master a peppery tide of Mega Drive games – of that there are over 100, Jimmy pleasantly informs us – that inundate a screen.
This groundbreaking TV mark was filmed by award-winning cinematographer Geoff Boyle, who has been operative in this locus given 1985 and can count Ford, Pepsi, Lego, BMW and Fosters as some of his past clients. “I remember carrying unequivocally good storyboards that were some-more like comics rather than ‘ordinary’ storyboards,” Boyle recalls. “Storyboards for commercials are customarily a array of images in a same format as TV and are dictated to be a sincerely despotic guide. What we got with this was a good comic book with support shapes all over a place; a goal was to give us a feel of a square and to inspire us to try and play with images.”
The vast steam boiler customarily outward a studio doorway was terrifying; we spent a whole glow awaiting it to explode
Cyber Razor Cut pushed technical bounds as good as artistic ones, affording Boyle a event to examination with new rigging and techniques.”This was a time when cameras were elaborating and speed changes in shots were apropos easier,” he remembers. The glow wasn’t yet a difficulties, however. “We had to lift a whole set adult off a belligerent so that we could siphon steam by and have it entrance adult by a building – this tended to spin a set into a swamp! The vast steam boiler customarily outward a studio doorway was terrifying; we spent a whole glow awaiting it to explode.”
Cyber Razor Cut was customarily a beginning. More commercials followed, showcasing a energetic between a seasoned gamer and his immature ninja sidekick. “We finished those ads with John Lloyd – a executive of Blackadder – and they unequivocally set us off in a UK,” Morris says. “The backdrop was early London docklands scenery, that again was forward of a time; when we see The Long Good Friday or Blackadder we consider of how we brought those dual manifold elements together with a Jimmy campaign.” Sega’s proceed was wholly ‘in your face’ and positively had an impact, nonetheless it explored core themes that are roughly undying – it’s customarily that they hadn’t been practical effectively in a universe of video diversion promotion before. “Jimmy was an countenance of how we suspicion players saw themselves,” explains Morris. “I worked with Amazon recently on a TV array Mr. Robot, and that’s fundamentally a same idea; over 20 years after and someone’s incited it into a TV show! Jimmy was an ultra-cool tech child vital underneath a radar in a custom-built lorry packaged with cold rigging and a latest games.”

The Jimmy debate continued with ‘Howdedodat’, a blurb set in a Mad Max-style dried sourroundings that was focused on offering Sega’s full-colour unstable Game Gear console. “It was illuminated wholly with mirrors that had to be ceaselessly practiced to recompense for a relocating sun,” explains Boyle, who returned to proceed this iconic ad. “The dirt was customarily incredible. At one theatre we complimented makeup on how good – or maybe ‘bad’ is a right word – Steve [O’Donnell] was looking; he had a unequivocally dirty, greasy look. They replied that they hadn’t finished anything, and asked if we had attempted sitting in his place. we duly thankful and detected that a outcome of all my mirrors was to emanate a inhuman oven far, distant hotter than a already baking heat. No consternation he was sweaty!” Filmed customarily outward Guadix in Spain, a logistics of Howdedodat’s prolongation ensured that Boyle and his group faced some engaging questions during a etiquette desk. “We had to explain to officers that a vast bag of silt we had with us was in fact customarily a vast bag of silt – we did a close-up in a studio behind in London and wanted to make certain that a silt matched.”
We indeed launched with a array of travesty adverts for illusory products – a one we remember unequivocally good was a antiseptic called Ecco
However, even Sega’s ice-cool favourite was eventually seen as too apparent and predictable, and Jimmy would be put out to pasture as a association shifted onto a subsequent proviso of a anarchic offering blitz. “We carried on a insubordinate thesis with Sega Pirate TV, that was a automobile that gave us many some-more flexibility,” Morris says. “We indeed launched with a array of travesty adverts for illusory products – a one we remember unequivocally good was a antiseptic called Ecco.” These short-burst commercials were upheld by a billboard debate that carried what seemed to be legitimate posters for these feign products, yet when a corners were ripped off after a few days a Pirate TV trademark would be revealed, along with a day and time of a ‘proper’ blurb – something that, in a days before a internet, was definitely a singular undertaking. “This was viral offering before a suspicion of viral offering was even a thing,” chuckles Morris. “People didn’t have a thought what they were about and that was fine, it got them talking.”
While Peter Wingfield’s wisecracking Jimmy had been unceremoniously jettisoned, O’Donnell’s hyperactive impression was defended as a orator of sorts for a Pirate TV run, that was about to take off in a grandest conform imaginable. “We launched a Mega-CD in 1993 with a two-and-half notation commercial, that was an entire ad mangle – we don’t consider that had been finished in a UK before,” Morris recalls. The mark is radically a satire of a Francis Ford Coppola film Apocalypse Now and was filmed on plcae in Thailand during good expense. O’Donnell insincere a purpose of a violent Colonel Walter E. Kurtz – customarily in this version, he’s left AWOL to play video games.

“We’d indeed acquired a vessel used in a footage from a Thai army and we had a use of supervision resources to assistance us with a shoot,” explains Morris. “We took a normal bridge, stranded bamboo all over it and blew it up. Then we set glow to a margin to get a right backdrop for a shoot, customarily realising after that we had indeed crossed a limit into beside Burma, potentially triggering a tactful incident. Naturally, we were asked to explain ourselves afterwards, yet we always seemed to be seeking for redemption rather than accede – that would be a best proceed to summarize a whole proceed of that period.” Slapped wrists aside, it’s unfit to omit a strange impact this blurb had. “I’m flattering certain that a mark customarily ran 11 times, yet in after life when we accommodate people, they all remember saying it,” Morris continues. “I like to impute to this as ‘The Woodstock Effect’ – a array of people who contend they went to Woodstock and a array of people who actually went are extravagantly different, and that blurb achieved a same kind of prominence and cachet.”
We set glow to a margin to get a right backdrop for a shoot, customarily realising after that we had indeed crossed a limit into beside Burma, potentially triggering a tactful incident
The after ‘Planet of a Pigs’ blurb was even some-more weird than a predecessors, braggadocio a dystopian setting, hordes of immorality porkies and a malicious O’Donnell brandishing remodelled Mega Drive II and Mega CD II consoles. On a other side of a pool Sega of America, underneath a argent care of former Mattel trainer Tom Kalinske, had also achieved success by targeting comparison players with irritable marketing, yet even so, Alexander admits that it was mostly formidable to get his Japanese bosses to grasp precisely what Sega Europe was perplexing to grasp with a campaign. “I consider it would be satisfactory to contend they were totally bewildered,” he says. “They’d demeanour during a sales and see we were removing results, yet they unequivocally didn’t get it during all. we remember carrying a assembly with Sega boss Hayao Nakayama in London and him suggesting we should use a Japanese ads in Europe to save income – ads that aired in a marketplace where Sega had a 15 percent share. we kindly explained that it would make some-more clarity for them to use a European ads in Japan!”
It can’t have been easy to remonstrate Sega of Japan that wicked barbers, travesty commercials and imperialistic pigs were compulsory to sell a code to a UK masses, and Morris feels that Alexander doesn’t get adequate credit for a insurance he afforded his offering group during a time. “We unequivocally pushed things,” he admits. “We had vast fabrication ads in Viz [a comic destined during adults that continues to run to this day] that finished allusions to masturbation and featured slogans like ‘The some-more we play with it, a harder it gets’ during a time when a biggest opposition was perplexing to be whiter-than-white and was focusing on families as a aim audience. Nick, to his credit, stable us from Sega of Japan superbly, until one day someone happened to see one of a Viz adverts on a moody behind to Tokyo and went positively tonto! Nick was an extraordinary personality who authorised his propitious generals – myself and Phil Ley – to go and emanate happy havoc, and it worked.”
It was around this time that Nintendo finally attempted to quarrel behind with a possess campaign, enlisting comedian Rik Mayall to front a array of ungodly TV commercials – also destined by John ‘Blackadder’ Lloyd, coincidentally – that destined to interest to a same assembly that Sega had so successfully courted. Morris is customarily as unimpressed now as he was when they creatively aired. “We had already taken that space and it was unequivocally formidable to reject us from that position from that indicate on,” he says. “If we had been Nintendo during that time we would have suspicion about how this creates a association demeanour in a eyes of a consumer – perplexing to take a space that isn’t justly yours. But still, in some ways fabrication is a sincerest form of adulation – it valid that we had got it positively right, during least.”
If we had been Nintendo during that time we would have suspicion about how this creates a association demeanour in a eyes of a consumer
As Sega’s station in a UK grew, so too did a promotional opportunities accessible to a company. In 1993 a organisation became a lead unite for a Williams F1 team, and in doing so, unwittingly helped forge motorsport history. “We knew one of Damon Hill’s oldest friends and around this hit we committed to giving him a income that was instrumental in removing a expostulate with Williams that year,” Morris explains. “Bringing sponsorship into Williams meant that he got his chair confirmed, that meant he was in a position to do what he after did, that was to win a universe championship in 1996 and spin a initial second-generation motorist to do so.”
Sega’s 1993 journey in Formula One didn’t finish there; that deteriorate it purchased a fixing rights for a European Grand Prix, that took place in shower conditions during a Donington Park racing circuit in a East Midlands. “It was a ‘floating’ Grand Prix and no one else wanted to unite it,” Morris recalls. The try cost a substantial sum of income and Morris admits that during a time he and his group perceived definitely a bit of flack from a higher-ups during Sega as a result, yet in hindsight, it was zero brief of a offering masterstroke. “If we ever watch Asif Kapadia’s glorious documentary film Senna or indeed anything to do with F1, you’ll know that a opening path that Ayrton Senna available during that competition – in that he overtook 4 drivers in a pushing sleet – is acclaimed as a best path ever by fans of a sport,” explains Morris. “It’s unfit to uncover that path yet display Sega branding.”
As good as carrying a trademark emblazoned on many any promotion hoarding on a circuit, Sega consecrated a special Sonic a Hedgehog prize that was hold aloft by a jubilant Senna on a podium. No promotional choice was left untouched. “We got them to pull Sonic’s feet on a side of a Williams FW15C so it would demeanour like he was pushing and we were even perplexing to unite a underside of Damon Hill’s automobile in box he ever incited it over,” laughs Morris, yet it’s apparent that he’s not joking. “I was recently during McLaren and some of a guys there reminded me that we used to put a Pirate TV escutcheon on a automobile for any competition Damon won, so they, in turn, started putting a squashed hedgehog on a front of Senna’s automobile when he won! Can we suppose that function in a competition today, with a implausible pity energy of a internet and amicable media? It would go wild! Like so many of a promotional activity during a time, it was one of those things that simply came together.” The irony of this accessible adversary between Sega-backed Williams and McLaren was that Super Monaco GP II, a 1992 Mega Drive supplement to a famous arcade title, carried Senna’s publicity and had been grown with his input.
We incited a unequivocally tiny marketplace share into a widespread share during a finish of a 16-bit era… We had 75 percent of a marketplace during one indicate and we were a initial to do a million units in a singular day
While there are other elements that were instrumental to Sega’s success during a time – such as glorious games, strong third-party support and decent pricing – it’s unfit to blink a grant of a firm’s marketing, a apparatus that authorised Sega to enter vast homes around a UK and spin boring teenagers into loyal, roughly immoderate recruits to a cause. “We incited a unequivocally tiny marketplace share into a widespread share during a finish of a 16-bit era,” says Morris.
“We had 75 percent of a marketplace during one indicate and we were a initial to do a million units in a singular day. The recover of Sonic 2 was record-breaking; we consider about that launch in a days before digital, that was definitely unusual to boat over 750,000 units by retail. But even then, we customarily spent what we finished so we were never being ridiculously profligate; we were profitable a offering bills out of a income – it was aged school, a pre-dot-com days where a means fit a ends and a ends fit a subsequent means. There was effective control in that sense.”

However, zero lasts perpetually and as a 16-bit excellence days drew to a tighten Alexander became annoyed in his role. “The miss of bargain between Europe and Japan was a vast reason because we motionless we should pierce on,” he laments. “We had realised during a commencement of 1993 that a 16-bit marketplace was going to decrease and that it would be some time before 32-bit machines would be during a cost that finished them mass-market, so there was a limit during a commencement of a year and we motionless that what we indispensable to do was variegate in some way, to secure another income stream. we came adult with a suspicion of appropriation Thames TV, that had a vast library of programmes and good animation studios yet had customarily mislaid a promote rights. We had a Mega CD and it seemed to me that Thames offering singular programming that could assistance us pull a video playback aspect of a hardware and give us media franchises – a lot of that had general interest – that would give us a whole horde of options for a console. There would be video diversion crossover of course, yet in a meantime, there would be adequate income to keep us ticking over. Sega of Japan upheld on a suspicion and that was that, so we motionless to pierce on.”
When you’ve got a unequivocally transparent prophesy for something, it’s easy to know if something is right or wrong… That fed into a sell promotion and all of a other promotional activity that we did as well
Morris would also partial association with Sega following a launch of a Mega CD, and cites his perceptiveness to shake things adult as a pivotal reason for his move. “I like formulating revolutions and get nervous easy,” he says. “I wanted a uninformed task. Myself and Phil altered on to Sky, severe a standing quo of British television. Then, in a after life, we was using Ginger Productions with Chris Evans when we were doing things like TFI Friday and a Radio One Breakfast Show, thereafter it was onto Football365, one of a vast dot-coms in a initial wave. Later we co-founded LoveFilm, that has given been bought by Amazon, that leads me to my benefaction purpose of Vice President Global Creative during Amazon. There’s a settlement as distant as my career is endangered – once we get to a indicate where we feel comfortable, we pierce on.”
Despite his enviable and festive CV, Morris is penetrating to highlight that his reign during Sega was maybe a many critical of his whole career. “The signature of that character of offering and a lessons schooled from those campaigns have been directly thankful for a success of Sky, my grant to Ginger and my ten-year grant to LoveFilm,” he states. “They all owe a debt to what we schooled and what we was authorised to govern in a Sega days. When you’ve got a unequivocally transparent prophesy for something, it’s easy to know if something is right or wrong, and we always used to contend if everybody in a business instinctively accepted what a position was thereafter it would all tumble into place. That fed into a sell promotion and all of a other promotional activity that we did as well; it was ‘360-degree’ and ‘CRM’ offering before those terms even existed.”

Since a finish of a 16-bit era, a video diversion locus has altered roughly over recognition. Sega and Nintendo, dual army so committed to overtaking any other, have given reconciled, while Sony – a association that swept in during a 32-bit duration to wholly confuse a aged ensure – stays a widespread power. Morris sees informed elements in Sony’s mid-’90s marketing, that was intentionally focused on renouned enlightenment and rebelliousness.
Sony directly picked adult from where we left off. Their offering man was unashamedly a tyro of what we’d finished during Sega
“Sony directly picked adult from where we left off,” he asserts. “Their offering man was unashamedly a tyro of what we’d finished during Sega. People speak about Sony operative with low-pitched acts and famous dance clubs to benefit credibility, yet we were doing things during a Ministry of Sound in 1993 – we were in that space prolonged before they arrived on a scene.” However, while Sega might have laid down a foundations, Sony has built an sovereignty on them which, some-more or less, has remained plain for a past 20 years, For Alexander, this shows customarily how distant a attention has come given a early ’90s; spirited disharmony has given proceed to stability. “I demeanour during a business now and it’s many some-more professional,” he says. “At times we were creation things adult as we went along, yet it was a good duration to be concerned in.”
Morris agrees. “It’s a good bequest to have. Brands exist in people’s minds – they don’t customarily exist on a side of a train or in a TV ad. We finished certain that – and we hate to use a word – we were seen as a ‘cool’ code and that ran by all we did. It’s something I’ve attempted to replicate during all a other roles I’ve been in. we contend this with a pinnacle humility, yet we feel it was a defining debate in a video diversion category.”
This underline creatively seemed on Eurogamer in 2016 and is republished here with kind permission.